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General Tabletop Discussion
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How many character sheets is too many?
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<blockquote data-quote="Li Shenron" data-source="post: 9576118" data-attributes="member: 1465"><p>Three for in-game use sheets, but I don't see a limit for additional sheets.</p><p></p><p>By in-game use sheets I mean those that contain the information you need in the middle of active adventure time, particularly combat but also exploration and investigation. These require character stats, all abilities including spellcasting, and equipped items. A single in-game character sheet could be ideal, but in general I find it hard to put everything on just one page, when the font and layout still need to be reasonable in order to make everything comfortable to read. So my own in-game character sheets (modified from 5.0 official sheets) are typically two pages, with spellcasting on the second page so that non-spellcasters only need one page. More than two pages, and the player starts to juggle between the pages when looking for something.</p><p></p><p>I also have additional sheets designed, for stuff that isn't needed in the middle of the action, for instance a whole inventory page on non-equipped property, and another on roleplay character details and maybe relevant history. I don't normally even give these sheets to my players unless they ask for something like that. They are useful for longer campaigns; an inventory sheet starts being useful once the characters are accumulating lots of magic items, quest items, or valuables that aren't carried around easily but can be used during downtime; a roleplay sheet may be needed by a player who likes writing down character personality details or backstory, or to keep track of friends/foes, allegiances and even completed quests, but is certainly not needed by everyone. Nevertheless, these additional sheets only get used now and then, and normally not during the game fast-paced action scenes, so I don't see a problem in how many they are.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9576118, member: 1465"] Three for in-game use sheets, but I don't see a limit for additional sheets. By in-game use sheets I mean those that contain the information you need in the middle of active adventure time, particularly combat but also exploration and investigation. These require character stats, all abilities including spellcasting, and equipped items. A single in-game character sheet could be ideal, but in general I find it hard to put everything on just one page, when the font and layout still need to be reasonable in order to make everything comfortable to read. So my own in-game character sheets (modified from 5.0 official sheets) are typically two pages, with spellcasting on the second page so that non-spellcasters only need one page. More than two pages, and the player starts to juggle between the pages when looking for something. I also have additional sheets designed, for stuff that isn't needed in the middle of the action, for instance a whole inventory page on non-equipped property, and another on roleplay character details and maybe relevant history. I don't normally even give these sheets to my players unless they ask for something like that. They are useful for longer campaigns; an inventory sheet starts being useful once the characters are accumulating lots of magic items, quest items, or valuables that aren't carried around easily but can be used during downtime; a roleplay sheet may be needed by a player who likes writing down character personality details or backstory, or to keep track of friends/foes, allegiances and even completed quests, but is certainly not needed by everyone. Nevertheless, these additional sheets only get used now and then, and normally not during the game fast-paced action scenes, so I don't see a problem in how many they are. [/QUOTE]
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How many character sheets is too many?
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