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How many chumps can a Lvl 20 Barb take?
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<blockquote data-quote="azmodean" data-source="post: 2313504" data-attributes="member: 26590"><p>Two minor problems with the original post. One, the avg HP would be 395. I think you did (max first die + con bonus + <strong>20</strong>*(6.5 + con bonus)) instead of (max first die + con bonus + <strong>19</strong>*(6.5 + con bonus)) not a big deal.</p><p>More importantly, if the barbarian rages right before he drops, he'll have 16 rounds of rage before it runs out, at which point my calculations say he drops to -40HP and dies. So the number in the original post is slightly too high. Also even if the number of attackers is adjusted to where he can finish them all off before he dies, he will still die when his rage wears off without serious healing (about 80HP worth).</p><p></p><p>Taking these into account, he can take on 627 enemy archers, and have one round of rage left afterwards. After the rage he is at about -4 hp, so he will most likely drop and then it's up to fate as to wether he stabilizes or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd be wary of adding in fast healing, as it is none to easy to get ahold of for PC types. Having said that though, it does increase the amount of killing the barbarian can manage greatly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Even witout that though, the barbarian could just drink some ccw potions instead of raging and get the same effect. Once the number of enemy archers gets to be less than 100 or so they aren't doing that much damage to him anyway, so he can afford to take a quick break and drink a potion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azmodean, post: 2313504, member: 26590"] Two minor problems with the original post. One, the avg HP would be 395. I think you did (max first die + con bonus + [b]20[/b]*(6.5 + con bonus)) instead of (max first die + con bonus + [b]19[/b]*(6.5 + con bonus)) not a big deal. More importantly, if the barbarian rages right before he drops, he'll have 16 rounds of rage before it runs out, at which point my calculations say he drops to -40HP and dies. So the number in the original post is slightly too high. Also even if the number of attackers is adjusted to where he can finish them all off before he dies, he will still die when his rage wears off without serious healing (about 80HP worth). Taking these into account, he can take on 627 enemy archers, and have one round of rage left afterwards. After the rage he is at about -4 hp, so he will most likely drop and then it's up to fate as to wether he stabilizes or not :) I'd be wary of adding in fast healing, as it is none to easy to get ahold of for PC types. Having said that though, it does increase the amount of killing the barbarian can manage greatly :) Even witout that though, the barbarian could just drink some ccw potions instead of raging and get the same effect. Once the number of enemy archers gets to be less than 100 or so they aren't doing that much damage to him anyway, so he can afford to take a quick break and drink a potion :) [/QUOTE]
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