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How many chumps can a Lvl 20 Barb take?
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<blockquote data-quote="Ace" data-source="post: 2317989" data-attributes="member: 944"><p>EEK!</p><p></p><p>If I were designing a 20th level Army Killer Barbarian I would do him this way </p><p></p><p>32 point buy </p><p></p><p>Chump Killa</p><p></p><p>Human Barbarian 20 </p><p></p><p></p><p>Str 26</p><p></p><p>Int 10</p><p></p><p>Wis 10</p><p></p><p>Dex 16</p><p></p><p>Con 18</p><p></p><p>Cha 10</p><p></p><p>Feats </p><p>H Improved Toughness</p><p>1 Power Blow </p><p>3 Cleave </p><p>6 Great Cleave</p><p>9 EWP Spiked Chain </p><p>12 Combat Reflexes </p><p>15 Greater Resiliance</p><p>18 ? </p><p></p><p>Gear </p><p></p><p>Adamantium +5 Breastplate Full Fortification </p><p></p><p>Boots of Striding and Springing </p><p></p><p>+5 Animated Heavy Steel Shield </p><p></p><p>+5 Adamantium Spiked Chain "Slaughter Chain" Intellegent Purpose "Kill Chumps"</p><p></p><p>Power Cure Mod on Caster 12 per day Haste 6x Purpose Power -- Mass Inflict Light </p><p></p><p>MW Great Axe </p><p></p><p>MW Longbow Might Comp +5 Str </p><p></p><p>Arrows, Lots of Arrows </p><p></p><p>Infinite Slings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Ring of Sustenence</p><p></p><p>Amulet of Natural Armor +4</p><p></p><p>Manual of Gainfull Exercise +2</p><p></p><p>maunual of Bodily Health +2</p><p></p><p>Belt of Giant Strength +6</p><p></p><p>Cloak of Minor Displacement </p><p></p><p></p><p>His AC would be 34 or so -- His HP would be (max l1 avg after) -- 235 he would have a DR of 8 and his spiked chain would do 2d4+15 per blow with 4 blows a round at +31/+26+/+21/+16 meaning he will hit an average of 6 times per round (2 aoo within 10') each resulting in an instant kill -- with its power he can nuke 5 extra per round </p><p></p><p>Enemies with a longsword or longbow hit on a 20 -- say 1000 arrows equals 50 hits and no damage whatsoever .</p><p></p><p>I figure ChumpKilla will get 4 atacks a round (the 5 foot guys and the 10 ones with cleaves ) ) that will always hit (except on a 1) and kill -- In addition the Chain will dump a mass inflict light every round getting 10 more guys back of them -- thats 14 per round -- for every 4 glaivemen to get to him he will kill 14 -- in a narrow enough space using the figures below as many as 90,00 men can be downed </p><p></p><p>Against glaives he would take about 15 points (negate 1 thru 8, 9 does 1, 10 does 2) per 1000 attacks -- Assuming a narrow space it would 15000 glaive men to kill him. However with Slaughter Chain he can be cured of 19 points on average per use -- this is 1200 attack and change -- call it a total of 30,000 men. With Slaughterchain he can kill 36000 men in combat before they down him, tripled for the chains mass inflict -- 108000 men!</p><p></p><p> Thats more than 1/2 of Dariuses army and by the RAW over 9 million GP worth of gear. </p><p>About the only thing he has to fear is heavy crossbows </p><p> if heavy crossbows are in play 1000 of the guys can inflict 15 points per 2 rounds and can drop him in 30 rounds or so </p><p> </p><p>Lastly if the miniatures handbook is in play he can a shirt that gives DR 5 -- this will render him invulnerable to all attacks from chumps -- Ouch</p></blockquote><p></p>
[QUOTE="Ace, post: 2317989, member: 944"] EEK! If I were designing a 20th level Army Killer Barbarian I would do him this way 32 point buy Chump Killa Human Barbarian 20 Str 26 Int 10 Wis 10 Dex 16 Con 18 Cha 10 Feats H Improved Toughness 1 Power Blow 3 Cleave 6 Great Cleave 9 EWP Spiked Chain 12 Combat Reflexes 15 Greater Resiliance 18 ? Gear Adamantium +5 Breastplate Full Fortification Boots of Striding and Springing +5 Animated Heavy Steel Shield +5 Adamantium Spiked Chain "Slaughter Chain" Intellegent Purpose "Kill Chumps" Power Cure Mod on Caster 12 per day Haste 6x Purpose Power -- Mass Inflict Light MW Great Axe MW Longbow Might Comp +5 Str Arrows, Lots of Arrows Infinite Slings ;) Ring of Sustenence Amulet of Natural Armor +4 Manual of Gainfull Exercise +2 maunual of Bodily Health +2 Belt of Giant Strength +6 Cloak of Minor Displacement His AC would be 34 or so -- His HP would be (max l1 avg after) -- 235 he would have a DR of 8 and his spiked chain would do 2d4+15 per blow with 4 blows a round at +31/+26+/+21/+16 meaning he will hit an average of 6 times per round (2 aoo within 10') each resulting in an instant kill -- with its power he can nuke 5 extra per round Enemies with a longsword or longbow hit on a 20 -- say 1000 arrows equals 50 hits and no damage whatsoever . I figure ChumpKilla will get 4 atacks a round (the 5 foot guys and the 10 ones with cleaves ) ) that will always hit (except on a 1) and kill -- In addition the Chain will dump a mass inflict light every round getting 10 more guys back of them -- thats 14 per round -- for every 4 glaivemen to get to him he will kill 14 -- in a narrow enough space using the figures below as many as 90,00 men can be downed Against glaives he would take about 15 points (negate 1 thru 8, 9 does 1, 10 does 2) per 1000 attacks -- Assuming a narrow space it would 15000 glaive men to kill him. However with Slaughter Chain he can be cured of 19 points on average per use -- this is 1200 attack and change -- call it a total of 30,000 men. With Slaughterchain he can kill 36000 men in combat before they down him, tripled for the chains mass inflict -- 108000 men! Thats more than 1/2 of Dariuses army and by the RAW over 9 million GP worth of gear. About the only thing he has to fear is heavy crossbows if heavy crossbows are in play 1000 of the guys can inflict 15 points per 2 rounds and can drop him in 30 rounds or so Lastly if the miniatures handbook is in play he can a shirt that gives DR 5 -- this will render him invulnerable to all attacks from chumps -- Ouch [/QUOTE]
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