Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How many classes are enough?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 4786199" data-attributes="member: 892"><p>Since the first questions were answered, I will try to answer some of the rest.</p><p></p><p>The Knight I explained earlier, a Tank that can avoid the problem of monsters just avoiding him!</p><p></p><p>The Warblade is a fighter that can use maneuvers, some flashier than others, that lets them remain competitive at high levels. </p><p></p><p>The Swordsage is similarly a better version of the monk. It also uses special maneuvers.</p><p></p><p>The Crusader is a sort of Knight. It also uses special maneuvers. Can't grab people like the Knight, but harder to kill. Has a religious focus. Subs in well for the paladin.</p><p></p><p>The Scout is a cross between the ranger and the rogue, and can sub for both.</p><p></p><p>The Factotum I mentioned earlier. I left the bard in because the bard is a better face and party buffer. The Factotum is the jack of all trades nerd, who studies a little of everything. Like Cliff Clavin from Cheers but actually useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Duskblade - a fighter type with full BAB, arcane spells, and the ability to cast spells through his weapon while attacking with it. Nice mix. Elven flavour.</p><p></p><p>Beguiler - lots of illusions and enchantments, lots of roguish skills. Thus a good illusionist/thief.</p><p></p><p>Warlock - has spell-like abilities, usable at will, all day long. Yet it is not overpowered (arguably, at higher levels it is underpowered, but the ability to build magic items without knowing the prerequisite spells can mitigate that). It is much easier to prep a high level Warlock villain than a high level Wizard villain, if one is a DM. And with no slots, spell points, uses per day, etc., to keep track of, it is great for players that don't want to worry about that stuff and just want to zap things with magical energy.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 4786199, member: 892"] Since the first questions were answered, I will try to answer some of the rest. The Knight I explained earlier, a Tank that can avoid the problem of monsters just avoiding him! The Warblade is a fighter that can use maneuvers, some flashier than others, that lets them remain competitive at high levels. The Swordsage is similarly a better version of the monk. It also uses special maneuvers. The Crusader is a sort of Knight. It also uses special maneuvers. Can't grab people like the Knight, but harder to kill. Has a religious focus. Subs in well for the paladin. The Scout is a cross between the ranger and the rogue, and can sub for both. The Factotum I mentioned earlier. I left the bard in because the bard is a better face and party buffer. The Factotum is the jack of all trades nerd, who studies a little of everything. Like Cliff Clavin from Cheers but actually useful. :) Duskblade - a fighter type with full BAB, arcane spells, and the ability to cast spells through his weapon while attacking with it. Nice mix. Elven flavour. Beguiler - lots of illusions and enchantments, lots of roguish skills. Thus a good illusionist/thief. Warlock - has spell-like abilities, usable at will, all day long. Yet it is not overpowered (arguably, at higher levels it is underpowered, but the ability to build magic items without knowing the prerequisite spells can mitigate that). It is much easier to prep a high level Warlock villain than a high level Wizard villain, if one is a DM. And with no slots, spell points, uses per day, etc., to keep track of, it is great for players that don't want to worry about that stuff and just want to zap things with magical energy. Hope that helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many classes are enough?
Top