Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How many classes are enough?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4786321" data-attributes="member: 80487"><p>Thanks! That Wikipedia page is <strong>very</strong> helpful, not least in following the discussions here!</p><p></p><p>By temperament and experience, I am inclined to something like the approach of SiderisAnon -- although I would probably keep all 11 of the PHB classes.</p><p></p><p>(A) Most of the additions seem bound up with particular world-system assumptions, and I prefer to shape the setting myself. I'm not seeing many real <em>archetypes</em> that resonate like most of the core classes.</p><p></p><p>(B) I might depict some types along these lines with variations on the basic classes (as, for instance, paladins and rangers derive from fighters). Others, though, might come in via prestige classes, feats, skills, or magical attainments (like magic items but not "items" per se).</p><p></p><p>I find the latter course generally more interesting. I prefer the "adventure" game to the "build" game.</p><p></p><p>By analogy, I don't think Conan, Kull, and Bran Mac Morn each needs a class of his own, much less another each for Thongor, Brak, etc.. For that matter, I don't really think the "barbarian" class is necessarily a better fit for all those fellows than the fighter -- although it may fit a recognized stereotype nonetheless.</p><p></p><p>In AD&D's World of Greyhawk setting, the Scarlet Brotherhood was an organization, not a new character class. I don't think it thereby suffered any lack of flavor.</p><p></p><p>I not only don't mind coming up with additions on my own but consider it part of the fun of D&D! I would be glad to work with a player who has a concept I think will enrich the campaign, just as I have since I started with the little brown books. However, if I wanted a wholesale "kitchen sink" melange then I would probably choose something like <strong>Encounter Critical</strong> instead of 3E. (Or Hero System or Mutants & Masterminds, for 3E-ish "crunch" with a really systematic treatment of "builds".)</p><p></p><p>Still, there are likely to be some general types that have become widely taken as normative among dedicated 3E players even if they are not so recognizable outside that context.</p><p></p><p>The 3E "tool kit" seems to me capable of handling an awful lot of <em>individual</em> customization. In particular, I am not keen on defining classes by minutia of combat tactics.</p><p></p><p>A lot of the added "classes" seem to me taxonomically more properly <em>species</em>, or even sub-sub-species. Are there popular common features that we can organize into new higher-order categories?</p><p></p><p>Pigeon holes are fine for pigeons, but I think adventurers deserve categories with more elbow room -- so that it's less the type than the particular character standing out and above the masses.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4786321, member: 80487"] Thanks! That Wikipedia page is [B]very[/B] helpful, not least in following the discussions here! By temperament and experience, I am inclined to something like the approach of SiderisAnon -- although I would probably keep all 11 of the PHB classes. (A) Most of the additions seem bound up with particular world-system assumptions, and I prefer to shape the setting myself. I'm not seeing many real [I]archetypes[/I] that resonate like most of the core classes. (B) I might depict some types along these lines with variations on the basic classes (as, for instance, paladins and rangers derive from fighters). Others, though, might come in via prestige classes, feats, skills, or magical attainments (like magic items but not "items" per se). I find the latter course generally more interesting. I prefer the "adventure" game to the "build" game. By analogy, I don't think Conan, Kull, and Bran Mac Morn each needs a class of his own, much less another each for Thongor, Brak, etc.. For that matter, I don't really think the "barbarian" class is necessarily a better fit for all those fellows than the fighter -- although it may fit a recognized stereotype nonetheless. In AD&D's World of Greyhawk setting, the Scarlet Brotherhood was an organization, not a new character class. I don't think it thereby suffered any lack of flavor. I not only don't mind coming up with additions on my own but consider it part of the fun of D&D! I would be glad to work with a player who has a concept I think will enrich the campaign, just as I have since I started with the little brown books. However, if I wanted a wholesale "kitchen sink" melange then I would probably choose something like [B]Encounter Critical[/B] instead of 3E. (Or Hero System or Mutants & Masterminds, for 3E-ish "crunch" with a really systematic treatment of "builds".) Still, there are likely to be some general types that have become widely taken as normative among dedicated 3E players even if they are not so recognizable outside that context. The 3E "tool kit" seems to me capable of handling an awful lot of [I]individual[/I] customization. In particular, I am not keen on defining classes by minutia of combat tactics. A lot of the added "classes" seem to me taxonomically more properly [I]species[/I], or even sub-sub-species. Are there popular common features that we can organize into new higher-order categories? Pigeon holes are fine for pigeons, but I think adventurers deserve categories with more elbow room -- so that it's less the type than the particular character standing out and above the masses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many classes are enough?
Top