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General Tabletop Discussion
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How many classes can use ranged weapons effectively?
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<blockquote data-quote="Cadfan" data-source="post: 4157574" data-attributes="member: 40961"><p>Actually, what makes the pregen character a good archer is 1) high dexterity, and 2) the Hunter ability. Which is a class ability, not a power.</p><p></p><p>It really depends on what you consider a "good archer."</p><p></p><p>If a "good archer" is someone who prefers using a bow to using other weapons, then everything we've seen suggests that your "good archer" needs to be a ranger.</p><p></p><p>If a "good archer" is someone who uses a bow as an effective way to round out their character, then the game probably has lots of good archers.</p><p></p><p>The simple fact is that the decision to make martial abilities into powers instead of feats spelled the death of the non ranger archery specialist. It meant that the cool archery tricks had to go together into one class, to help define that class, and by definition would then no longer be freely available to other classes. I like this decision, a whole lot, even if it means that I won't be playing archery based fighters. </p><p></p><p>It also means that archery based fighters (or most other classes for that matter) in 4e are kind of unnecessary. What does being a fighter add to your character if you're doing ranger tricks that you wouldn't get by just being a ranger? Access to a bunch of non synergizing fighter powers that function only if you wield an entirely different set of weapons and armor? In 3e an archery fighter made some kind of sense, because he could accumulate feats faster than a ranger. But what does the fighter class add to an archer nowadays, considering that its a class built primarily around a non archery weapon portfolio?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4157574, member: 40961"] Actually, what makes the pregen character a good archer is 1) high dexterity, and 2) the Hunter ability. Which is a class ability, not a power. It really depends on what you consider a "good archer." If a "good archer" is someone who prefers using a bow to using other weapons, then everything we've seen suggests that your "good archer" needs to be a ranger. If a "good archer" is someone who uses a bow as an effective way to round out their character, then the game probably has lots of good archers. The simple fact is that the decision to make martial abilities into powers instead of feats spelled the death of the non ranger archery specialist. It meant that the cool archery tricks had to go together into one class, to help define that class, and by definition would then no longer be freely available to other classes. I like this decision, a whole lot, even if it means that I won't be playing archery based fighters. It also means that archery based fighters (or most other classes for that matter) in 4e are kind of unnecessary. What does being a fighter add to your character if you're doing ranger tricks that you wouldn't get by just being a ranger? Access to a bunch of non synergizing fighter powers that function only if you wield an entirely different set of weapons and armor? In 3e an archery fighter made some kind of sense, because he could accumulate feats faster than a ranger. But what does the fighter class add to an archer nowadays, considering that its a class built primarily around a non archery weapon portfolio? [/QUOTE]
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How many classes can use ranged weapons effectively?
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