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General Tabletop Discussion
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How many classes can use ranged weapons effectively?
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<blockquote data-quote="Bishmon" data-source="post: 4157816" data-attributes="member: 56176"><p>And in my above example, I did that. It took me two feats just so I could sneak attack with a shortbow, and that still left me unable to use my one known ranged rogue power with the shortbow.</p><p></p><p>And then I had to venture into more feats in order to get powers from the ranger so I had some powers to use with my weapon of choice.</p><p></p><p>So like I said, now I'm down at least three feats and the number of levels it took to get those feats, just to get to the same level of proficiency with my very reasonable weapon of choice as other classes have with their weapons right off the bat. And like I said, the problem gets worse if the feat required to take ranger powers is in any way limiting in when and what powers I can get.</p><p></p><p>These are some serious hurdles in the rules as written for a very mundane character concept. It's not like I'm asking to play a fighter who likes to dance while hurling bottles of liquor at his enemies in order to kill them.</p><p></p><p>Now, I'm guessing it'll be very easy to make a Garrett character in a way that doesn't handicap his effectiveness right off the bat. Just count the shortbow as one of the rogue's proficient weapons, allowing him to use it with sneak attack and rogue powers, and just let the rogue pick appropriate ranger powers in place of rogue powers. It's such a simple enough fix, it's surprising that the fix is even seemingly necessary to play this character in the rules as written. That probably doesn't bode well for character concepts more exotic than 'a sneaky thief who snipes enemies with a bow'.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4157816, member: 56176"] And in my above example, I did that. It took me two feats just so I could sneak attack with a shortbow, and that still left me unable to use my one known ranged rogue power with the shortbow. And then I had to venture into more feats in order to get powers from the ranger so I had some powers to use with my weapon of choice. So like I said, now I'm down at least three feats and the number of levels it took to get those feats, just to get to the same level of proficiency with my very reasonable weapon of choice as other classes have with their weapons right off the bat. And like I said, the problem gets worse if the feat required to take ranger powers is in any way limiting in when and what powers I can get. These are some serious hurdles in the rules as written for a very mundane character concept. It's not like I'm asking to play a fighter who likes to dance while hurling bottles of liquor at his enemies in order to kill them. Now, I'm guessing it'll be very easy to make a Garrett character in a way that doesn't handicap his effectiveness right off the bat. Just count the shortbow as one of the rogue's proficient weapons, allowing him to use it with sneak attack and rogue powers, and just let the rogue pick appropriate ranger powers in place of rogue powers. It's such a simple enough fix, it's surprising that the fix is even seemingly necessary to play this character in the rules as written. That probably doesn't bode well for character concepts more exotic than 'a sneaky thief who snipes enemies with a bow'. [/QUOTE]
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How many classes can use ranged weapons effectively?
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