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General Tabletop Discussion
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How many classes can use ranged weapons effectively?
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<blockquote data-quote="Ximenes088" data-source="post: 4157859" data-attributes="member: 59899"><p>But your bonus is based on your prime attribute- Dexterity. You'll be about 2 points shy of maximum if you don't take the feat, whereas if the feat-to-use-rapier-with-sneak-attack model applies, you spend one feat to use sneak attack with a shortbow. If you're trying to model Garrett, that's exactly how it works. He's always shooting at flat-footed, unalert targets, and if he tries to plant an arrow in someone who's aware of the danger, he does trivial damage. If you want to succeed at the hardest game level for Thief 3, if I recall correctly, you can't cause any deaths at all- so the character designers pretty clearly see the quintessential Garrett as being so good he doesn't have to snipe anybody.</p><p></p><p>But in a larger sense, the kind of character you're describing is simply not a conventional bow fighter. A bow is not his primary weapon in combat. He gets one shot off from cover, and then he either runs to get cover again or he closes for melee with the survivors. He's simply not going to _use_ any ranger powers, unless it's one or two first-strike whammies he lays down from cover. If you're going to make a character like this with ranged attacks as his primary fighting mode, even after the first sniping shot, then it's really not appropriate to slather on all the goodness that rogues get as well. The rogue who snipes from ambush and then goes to his blades is much better represented by a normal rogue who's just taken a feat to make sneak attack usable with a bow.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4157859, member: 59899"] But your bonus is based on your prime attribute- Dexterity. You'll be about 2 points shy of maximum if you don't take the feat, whereas if the feat-to-use-rapier-with-sneak-attack model applies, you spend one feat to use sneak attack with a shortbow. If you're trying to model Garrett, that's exactly how it works. He's always shooting at flat-footed, unalert targets, and if he tries to plant an arrow in someone who's aware of the danger, he does trivial damage. If you want to succeed at the hardest game level for Thief 3, if I recall correctly, you can't cause any deaths at all- so the character designers pretty clearly see the quintessential Garrett as being so good he doesn't have to snipe anybody. But in a larger sense, the kind of character you're describing is simply not a conventional bow fighter. A bow is not his primary weapon in combat. He gets one shot off from cover, and then he either runs to get cover again or he closes for melee with the survivors. He's simply not going to _use_ any ranger powers, unless it's one or two first-strike whammies he lays down from cover. If you're going to make a character like this with ranged attacks as his primary fighting mode, even after the first sniping shot, then it's really not appropriate to slather on all the goodness that rogues get as well. The rogue who snipes from ambush and then goes to his blades is much better represented by a normal rogue who's just taken a feat to make sneak attack usable with a bow. [/QUOTE]
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How many classes can use ranged weapons effectively?
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