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General Tabletop Discussion
*Pathfinder & Starfinder
How Many Classes Do We Really Need?
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<blockquote data-quote="The Shadow" data-source="post: 5893074" data-attributes="member: 16760"><p>I have a lot of sympathy for this view. In 2e, as I recall, druids were just one more kind of specialty priest. I could live with that again. (Wildshape could become a series of spells, and that might actually make more sense than a class ability.)</p><p></p><p>Or I could also live with them being 'primal'. But being a 'special snowflake' divine class is indeed a little weird.</p><p></p><p></p><p></p><p>I somewhat agree. I think a wizard specialist rates a class IF it is a strong archetype. Illusionist/Enchanter and Necromancer qualify. Conjuror/Summoner too, even if they are annoying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Transmuters and Evokers, and especially Abjurers, not so much.</p><p></p><p>The problem is that the spell schools are really too narrow to hang specialties on in many cases. Also, some of them are rather silly and arbitrary - Transmutation seems to be the 'Miscellaneous' school, to give one example.</p><p></p><p>See, I don't think "Transmuter" would make a good class. But "Thaumaturge"? A guy who specializes in flashy, gee-whiz magic, none of that namby-pamby mind-mojo stuff? That I could maybe see.</p><p></p><p>Evoker just doesn't convince me as a class - unless it becomes the default specialty for wizards, as many people seem to play them that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Diviner is a convincing archetype, but its spell list would need to be seriously beefed up before it would make sense as a PC class.</p><p></p><p></p><p></p><p>I get where you're coming from, and to some extent I agree. But man, that just goes against the grain emotionally.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5893074, member: 16760"] I have a lot of sympathy for this view. In 2e, as I recall, druids were just one more kind of specialty priest. I could live with that again. (Wildshape could become a series of spells, and that might actually make more sense than a class ability.) Or I could also live with them being 'primal'. But being a 'special snowflake' divine class is indeed a little weird. I somewhat agree. I think a wizard specialist rates a class IF it is a strong archetype. Illusionist/Enchanter and Necromancer qualify. Conjuror/Summoner too, even if they are annoying. :) Transmuters and Evokers, and especially Abjurers, not so much. The problem is that the spell schools are really too narrow to hang specialties on in many cases. Also, some of them are rather silly and arbitrary - Transmutation seems to be the 'Miscellaneous' school, to give one example. See, I don't think "Transmuter" would make a good class. But "Thaumaturge"? A guy who specializes in flashy, gee-whiz magic, none of that namby-pamby mind-mojo stuff? That I could maybe see. Evoker just doesn't convince me as a class - unless it becomes the default specialty for wizards, as many people seem to play them that way. :) Diviner is a convincing archetype, but its spell list would need to be seriously beefed up before it would make sense as a PC class. I get where you're coming from, and to some extent I agree. But man, that just goes against the grain emotionally. [/QUOTE]
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