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General Tabletop Discussion
*Pathfinder & Starfinder
How Many Classes Do We Really Need?
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<blockquote data-quote="Neonchameleon" data-source="post: 5893652" data-attributes="member: 87792"><p>If you see your class as how you approach the world (and I do) then class is a good way of approaching the classical vampire assuming someone wants to play one. And the vampire-as-PC actually predates the cleric-as-PC (with the first cleric PC being a specialised vampire hunter to deal with the troublesome vampire PC - and that's why they get to turn undead).</p><p></p><p>If you get turned into a vampire and otherwise approach the world using your old abilities, this should be feats or a template or a race. If you are an old vampire who approaches the world by casting spells then vampire is a race. </p><p></p><p>If what you want is someone out of the Hammer House of Horror who uses strength and speed, with a hypnotic gaze, and who turns into a bat, a wolf, or mist, and this is your primary non-basic means of interaction then <em>this should be a class</em>. As you level up what you concentrate on improving is your vampiric abilities. And that makes it a class.</p><p></p><p>And trust me, the Hammer House of Horror Vampire is an absolute blast to play for a little while. It does not, however, fit every campaign (and is routinely on my ban list when planning campaigns in 4e).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5893652, member: 87792"] If you see your class as how you approach the world (and I do) then class is a good way of approaching the classical vampire assuming someone wants to play one. And the vampire-as-PC actually predates the cleric-as-PC (with the first cleric PC being a specialised vampire hunter to deal with the troublesome vampire PC - and that's why they get to turn undead). If you get turned into a vampire and otherwise approach the world using your old abilities, this should be feats or a template or a race. If you are an old vampire who approaches the world by casting spells then vampire is a race. If what you want is someone out of the Hammer House of Horror who uses strength and speed, with a hypnotic gaze, and who turns into a bat, a wolf, or mist, and this is your primary non-basic means of interaction then [I]this should be a class[/I]. As you level up what you concentrate on improving is your vampiric abilities. And that makes it a class. And trust me, the Hammer House of Horror Vampire is an absolute blast to play for a little while. It does not, however, fit every campaign (and is routinely on my ban list when planning campaigns in 4e). [/QUOTE]
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