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*Pathfinder & Starfinder
How Many Classes Do We Really Need?
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<blockquote data-quote="GM Dave" data-source="post: 5894578" data-attributes="member: 6687992"><p>Sorry for the bit of historical off topic drift but druids being folded under Priests was a real mess of bad copy and paste.</p><p></p><p>It is a good a lesson in what happens when people don't pay attention to the materials they are 'designing' and just stick square peg into round hole.</p><p></p><p>If you look at the 1st ed Druid spell progression it has the Druid learning 1st level spells at 1st level, 2nd level spells at 2nd level, and 3rd level spells at 3rd level. This is why the Druid had a higher XP cost at these levels then the Cleric (along with some other abilities). The arrangement had been done because Druid's did not get Cure Light Wounds on their 1st level spells (though Animal Friendship is an awesome spell in this version).</p><p></p><p>Take that material and dump it into the Priest class with the Priest progression and the Druid is being charged higher XP to advance at lower levels then a Cleric for similar or less value.</p><p></p><p>The level of spells are also shuffled to allow for a single set of spells for all priests to use. This means that Druids that used to Speak with Animals at level 1 (useful when you have the Animal Friendship spell) now have to wait till level 3 to gain this ability. Charm Person or Mammal is also now delayed to level 3.</p><p></p><p>Going for a single 'unification' of things can have some serious side effects if the designers don't think through their changes.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5894578, member: 6687992"] Sorry for the bit of historical off topic drift but druids being folded under Priests was a real mess of bad copy and paste. It is a good a lesson in what happens when people don't pay attention to the materials they are 'designing' and just stick square peg into round hole. If you look at the 1st ed Druid spell progression it has the Druid learning 1st level spells at 1st level, 2nd level spells at 2nd level, and 3rd level spells at 3rd level. This is why the Druid had a higher XP cost at these levels then the Cleric (along with some other abilities). The arrangement had been done because Druid's did not get Cure Light Wounds on their 1st level spells (though Animal Friendship is an awesome spell in this version). Take that material and dump it into the Priest class with the Priest progression and the Druid is being charged higher XP to advance at lower levels then a Cleric for similar or less value. The level of spells are also shuffled to allow for a single set of spells for all priests to use. This means that Druids that used to Speak with Animals at level 1 (useful when you have the Animal Friendship spell) now have to wait till level 3 to gain this ability. Charm Person or Mammal is also now delayed to level 3. Going for a single 'unification' of things can have some serious side effects if the designers don't think through their changes. [/QUOTE]
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