Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many Classes Do We Really Need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5897701" data-attributes="member: 82425"><p>Graciously said.</p><p></p><p>To acknowledge your original point it is essential that every player is able to compose the character according to the image what they want it to be, so indeed the example of Conan being the Barbarian (noble/lurker) is one way of doing it.</p><p></p><p>The thing I want to see is multiple themes (which I think I read they were allowing more at later levels...can anyone confirm) to cover this off. I hold to the concept that with multiple themes the "idea" of the class can be preserved.</p><p></p><p>My alternate preference for the Conan model (trying to encapsulate your perceived thematic model) therefore is</p><p></p><p>Class : Fighter, Background : Barbarian, Themes : Noble, Lurker, Bezerker</p><p></p><p>So the rage mechanics specific to the Barbarian are moved into Bezerker, with Barbarian being more the cultural and interactive aspects. With Noble and Lurker adding there extra little bit of flavor.</p><p></p><p>One other example I particularly like is to have Paladin as a theme. Is a paladin a fighter or a cleric (that age old debate...)? Well, that ends up coming down to which class it becomes combined with.</p><p></p><p>I do stress this would be my preferred way of handling it. My understanding at this stage is that the "none core" classes (Paladin, Barb, Ranger e.t.c.) are being included, so I am at this stage just blowing steam, but its nice to think.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5897701, member: 82425"] Graciously said. To acknowledge your original point it is essential that every player is able to compose the character according to the image what they want it to be, so indeed the example of Conan being the Barbarian (noble/lurker) is one way of doing it. The thing I want to see is multiple themes (which I think I read they were allowing more at later levels...can anyone confirm) to cover this off. I hold to the concept that with multiple themes the "idea" of the class can be preserved. My alternate preference for the Conan model (trying to encapsulate your perceived thematic model) therefore is Class : Fighter, Background : Barbarian, Themes : Noble, Lurker, Bezerker So the rage mechanics specific to the Barbarian are moved into Bezerker, with Barbarian being more the cultural and interactive aspects. With Noble and Lurker adding there extra little bit of flavor. One other example I particularly like is to have Paladin as a theme. Is a paladin a fighter or a cleric (that age old debate...)? Well, that ends up coming down to which class it becomes combined with. I do stress this would be my preferred way of handling it. My understanding at this stage is that the "none core" classes (Paladin, Barb, Ranger e.t.c.) are being included, so I am at this stage just blowing steam, but its nice to think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Many Classes Do We Really Need?
Top