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Community
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*Pathfinder & Starfinder
How Many Classes Do We Really Need?
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<blockquote data-quote="DracoDruid" data-source="post: 5900166" data-attributes="member: 6693540"><p>In my oppinion, there should be only a rather small number of actual (core) classes.</p><p>Which one, I don't dare to say, because there are so many angles to get to this, but the one thing that is fact is:</p><p></p><p>If you try to get almost all possible character variants/options/playstyles/whatnot covered by classes, themes, backgrounds, and if you aim for personal freedom in character generation, you either start to create hundreds of packages/themes/whatever or allow players to create their own, and this just mean one thing:</p><p></p><p>Point-buy.</p><p></p><p></p><p>I've see this in part with the Dragon Age RPG. They started of small, with 3 classes and about 6-8 backgrounds. But they with the second book, they introduced about 12 new backgrounds. Now starting to go through all these (only 20!) backgrounds and see what they were about and received as bonuses was just cumbersome. </p><p>With very small efford, I reworked this into a point-buy system which </p><p>offers way more flexiblity in character generation than the background+class system could.</p></blockquote><p></p>
[QUOTE="DracoDruid, post: 5900166, member: 6693540"] In my oppinion, there should be only a rather small number of actual (core) classes. Which one, I don't dare to say, because there are so many angles to get to this, but the one thing that is fact is: If you try to get almost all possible character variants/options/playstyles/whatnot covered by classes, themes, backgrounds, and if you aim for personal freedom in character generation, you either start to create hundreds of packages/themes/whatever or allow players to create their own, and this just mean one thing: Point-buy. I've see this in part with the Dragon Age RPG. They started of small, with 3 classes and about 6-8 backgrounds. But they with the second book, they introduced about 12 new backgrounds. Now starting to go through all these (only 20!) backgrounds and see what they were about and received as bonuses was just cumbersome. With very small efford, I reworked this into a point-buy system which offers way more flexiblity in character generation than the background+class system could. [/QUOTE]
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Community
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How Many Classes Do We Really Need?
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