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*TTRPGs General
How many classes do you prefer in a RPG?
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<blockquote data-quote="Drowbane" data-source="post: 4066320" data-attributes="member: 23396"><p>The number doesn't matter to me. As long as I can sit down and play with a "build" that fits my concept. Class or Point Buy, both have thier merits and flaws. </p><p></p><p>In current 3.5 (my group does gestalt) I can make just about anything I could want.</p><p></p><p>With Point Buy, I want as few flaws as possible. Every PB System I've played has been rather easy to break... so I avoid them currently. (I hear HERO 5th is good, but its a big damn book... not ready to absorb that much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>With Class based I prefer some flexibility. To this end, in 3e, I have tossed out "class skills" so that you can have a stealthy or knowledgable Fighter without wasting so many skill points. I think I might like 4e just for this reason (flexibility).</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4066320, member: 23396"] The number doesn't matter to me. As long as I can sit down and play with a "build" that fits my concept. Class or Point Buy, both have thier merits and flaws. In current 3.5 (my group does gestalt) I can make just about anything I could want. With Point Buy, I want as few flaws as possible. Every PB System I've played has been rather easy to break... so I avoid them currently. (I hear HERO 5th is good, but its a big damn book... not ready to absorb that much :p). With Class based I prefer some flexibility. To this end, in 3e, I have tossed out "class skills" so that you can have a stealthy or knowledgable Fighter without wasting so many skill points. I think I might like 4e just for this reason (flexibility). [/QUOTE]
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How many classes do you prefer in a RPG?
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