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How many classes do you want to see this edition?
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<blockquote data-quote="tetrasodium" data-source="post: 8799295" data-attributes="member: 93670"><p>This pushed me to look them up since it was more than I remembered about them</p><p>[spoiler="draconic feats from complete arcane"]</p><ul> <li data-xf-list-type="ul">Draconic breath: Burn spell slots for a breath weapon that deals 2d6 per level of the slot</li> <li data-xf-list-type="ul">Draconic Claw:small d4/med d6/lg d8 claw attack & can use as a swift action in any round you cast a spell.</li> <li data-xf-list-type="ul">Draconic Flight: fly speed of 10ft* slot level for 1 round when you cast a spell</li> <li data-xf-list-type="ul">Draconic Heritage: Gain a class skill & some bonuses to certain saves that depend on the number of draconic feats you have</li> <li data-xf-list-type="ul">Draconic Legacy: Needs 4 draconic feats but adds 3 spells to spells known</li> <li data-xf-list-type="ul">Draconic power: +1 caster level & add +1 to the dc of spells with a given energy type</li> <li data-xf-list-type="ul">Draconic presence: wjen you cast a spell opponents with fewer HD than you make a will save or are shaken</li> <li data-xf-list-type="ul">Draconic resistance: Get resistance to the linked energy type = to num draconic feats</li> <li data-xf-list-type="ul">Draconic skin: +1 <em>natural</em> armor (this stacked with armor)</li> <li data-xf-list-type="ul"></li> </ul><p>[/spoiler]</p><p></p><p>I don't know what book might have had the other flavors you mention but they definitely provided some pretty cool options for a sorcerer that carved out a new niche. The breath weapon might sound iffy but 3.x was also the edition where there were monster feats players could qualify for if they managed to get things like that so it was probably a gateway to other feats on top of being plus one draconic feat to feats that count. (the flight maybe too). 3.x made a lot of interesting things sorcerer could snag.</p><p><strong>edit: </strong>There were some pretty neat <a href="https://dndtools.net/feats/categories/breath/" target="_blank">breath weapon feats</a> Some <a href="https://dndtools.net/feats/categories/monster/?page=3" target="_blank">flight ones</a> too</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8799295, member: 93670"] This pushed me to look them up since it was more than I remembered about them [spoiler="draconic feats from complete arcane"] [LIST] [*]Draconic breath: Burn spell slots for a breath weapon that deals 2d6 per level of the slot [*]Draconic Claw:small d4/med d6/lg d8 claw attack & can use as a swift action in any round you cast a spell. [*]Draconic Flight: fly speed of 10ft* slot level for 1 round when you cast a spell [*]Draconic Heritage: Gain a class skill & some bonuses to certain saves that depend on the number of draconic feats you have [*]Draconic Legacy: Needs 4 draconic feats but adds 3 spells to spells known [*]Draconic power: +1 caster level & add +1 to the dc of spells with a given energy type [*]Draconic presence: wjen you cast a spell opponents with fewer HD than you make a will save or are shaken [*]Draconic resistance: Get resistance to the linked energy type = to num draconic feats [*]Draconic skin: +1 [I]natural[/I] armor (this stacked with armor) [*] [/LIST] [/spoiler] I don't know what book might have had the other flavors you mention but they definitely provided some pretty cool options for a sorcerer that carved out a new niche. The breath weapon might sound iffy but 3.x was also the edition where there were monster feats players could qualify for if they managed to get things like that so it was probably a gateway to other feats on top of being plus one draconic feat to feats that count. (the flight maybe too). 3.x made a lot of interesting things sorcerer could snag. [B]edit: [/B]There were some pretty neat [URL='https://dndtools.net/feats/categories/breath/']breath weapon feats[/URL] Some [URL='https://dndtools.net/feats/categories/monster/?page=3']flight ones[/URL] too [/QUOTE]
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