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How Many Classes Have You Tried?
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<blockquote data-quote="ccs" data-source="post: 6855471" data-attributes="member: 6803664"><p>5e: </p><p>*Fighter (EK, Warforged, variant noble whose retainers were 3 tinker gnomes. )</p><p>*Druid (land, male 1/2ling acolyte)</p><p>*Ranger (beastmaster, male 1/2elf noble)</p><p>*Monk (I forget the subclass atm, male gnome pirate - all aspects; race class stats & personality etc rolled randomly. Effective enough, but my least favorite character I've played so far in 5e)</p><p>*Warlock (fey, chain pact. Female 1/2ling child - this one started out as an NPC in the game I was running last year. I recreated her to A) mess with my current DM (who HATED RPing with her) & B) as a set up for things I'm about to DM.)</p><p></p><p></p><p>BECMI: All of them (Fighter, Magic-User, Cleric, Thief, Elf, Dwarf, & Halfling), numerous times. My first ever character was an Elf.</p><p></p><p>1e: Fighters, Rangers, Paladins, Barbarians, Caveliers, Thieves, Assassins, Clerics, Druids, Magic-Users, 1 Illusionist, Monks, several Bards, and several characters with Psionics. All the races, all the MC options, and plenty of dual-classed humans.</p><p>*I've never run (as a player) anything class/race wise from the Oriental Adventures or Kynn books that wasn't already doable out of the PHB or UA.</p><p>*And in 33 years of playing 1e I've NEVER run a Thief-Acrobat. Maybe one of these days though....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2e: See above, just delete anything that wasn't an option class-wise. Unless it was available as a kit.</p><p>Plus a couple of actual Psionics.</p><p></p><p>3x: Is it in the PHB? Then I've played it. Plus a few Psionics, 1 War Mage, & 1 Healer.</p><p></p><p>Pathfinder: See 3x. Add a 3pp psion, several Gunslingers, an Alchemist, and a Cavelier.</p><p></p><p>4e: Barbarian, Druid, Warlord, Bard, & Swordmage. And 1 Psionic.</p></blockquote><p></p>
[QUOTE="ccs, post: 6855471, member: 6803664"] 5e: *Fighter (EK, Warforged, variant noble whose retainers were 3 tinker gnomes. ) *Druid (land, male 1/2ling acolyte) *Ranger (beastmaster, male 1/2elf noble) *Monk (I forget the subclass atm, male gnome pirate - all aspects; race class stats & personality etc rolled randomly. Effective enough, but my least favorite character I've played so far in 5e) *Warlock (fey, chain pact. Female 1/2ling child - this one started out as an NPC in the game I was running last year. I recreated her to A) mess with my current DM (who HATED RPing with her) & B) as a set up for things I'm about to DM.) BECMI: All of them (Fighter, Magic-User, Cleric, Thief, Elf, Dwarf, & Halfling), numerous times. My first ever character was an Elf. 1e: Fighters, Rangers, Paladins, Barbarians, Caveliers, Thieves, Assassins, Clerics, Druids, Magic-Users, 1 Illusionist, Monks, several Bards, and several characters with Psionics. All the races, all the MC options, and plenty of dual-classed humans. *I've never run (as a player) anything class/race wise from the Oriental Adventures or Kynn books that wasn't already doable out of the PHB or UA. *And in 33 years of playing 1e I've NEVER run a Thief-Acrobat. Maybe one of these days though....:) 2e: See above, just delete anything that wasn't an option class-wise. Unless it was available as a kit. Plus a couple of actual Psionics. 3x: Is it in the PHB? Then I've played it. Plus a few Psionics, 1 War Mage, & 1 Healer. Pathfinder: See 3x. Add a 3pp psion, several Gunslingers, an Alchemist, and a Cavelier. 4e: Barbarian, Druid, Warlord, Bard, & Swordmage. And 1 Psionic. [/QUOTE]
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