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General Tabletop Discussion
Character Builds & Optimization
How many classes in multiclass is to much?
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<blockquote data-quote="Esker" data-source="post: 7606857" data-attributes="member: 6966824"><p>What concept are you going for? What subclasses do you have your eye on? What fighting style? And lastly, what are the key features you're after by multiclassing?</p><p></p><p>As a general matter, I disagree somewhat with Blue about multiclassing for mechanical benefit. I think 5e does a good job of not baking in too much RP concept into its classes, and makes the tradeoffs involved in multiclassing for the most part well balanced enough, that I don't see any problem with multiclassing purely for mechanical reasons, and simply imposing your own flavor on the mechanics as befits your concept. As long as you understand what you're delaying or giving up by multiclassing, go for the mechanics you want (even if that's the old Hexblade dip). </p><p></p><p>That said, I absolutely agree with Blue that you need to build to have fun and be effective at every level, not just at the theoretical endpoint of your build. Among other things that means keeping an eye on your ASIs, and keeping your eye on a reasonably focused niche.</p></blockquote><p></p>
[QUOTE="Esker, post: 7606857, member: 6966824"] What concept are you going for? What subclasses do you have your eye on? What fighting style? And lastly, what are the key features you're after by multiclassing? As a general matter, I disagree somewhat with Blue about multiclassing for mechanical benefit. I think 5e does a good job of not baking in too much RP concept into its classes, and makes the tradeoffs involved in multiclassing for the most part well balanced enough, that I don't see any problem with multiclassing purely for mechanical reasons, and simply imposing your own flavor on the mechanics as befits your concept. As long as you understand what you're delaying or giving up by multiclassing, go for the mechanics you want (even if that's the old Hexblade dip). That said, I absolutely agree with Blue that you need to build to have fun and be effective at every level, not just at the theoretical endpoint of your build. Among other things that means keeping an eye on your ASIs, and keeping your eye on a reasonably focused niche. [/QUOTE]
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