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General Tabletop Discussion
Character Builds & Optimization
How many classes in multiclass is to much?
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<blockquote data-quote="Esker" data-source="post: 7608379" data-attributes="member: 6966824"><p>Keep in mind that that progression (Fighter 1 --> Rogue 1 --> Fighter 3 --> Ranger 5 --> Rogue X) delays your first ASI until level 8, your second until level 11, and your third until level 15. Boosting your DEX is strictly better than picking up defense style. Note also that the benefit of colossus slayer, which costs you three levels of ranger, can be pretty much replicated by two more levels of rogue. Given your start at Fighter 1 / Rogue 1, I'd suggest taking at least one of those two classes (maybe both!) to at least level 4 for an ASI before starting on Ranger. And at that point, you may as well pick up Fighter 5 for extra attack, in which case... do you need any ranger levels at all? Why not just go Fighter 5 / Rogue X, taking arcane trickster and maybe magic initiate for some magic if that's an important part of your concept?</p></blockquote><p></p>
[QUOTE="Esker, post: 7608379, member: 6966824"] Keep in mind that that progression (Fighter 1 --> Rogue 1 --> Fighter 3 --> Ranger 5 --> Rogue X) delays your first ASI until level 8, your second until level 11, and your third until level 15. Boosting your DEX is strictly better than picking up defense style. Note also that the benefit of colossus slayer, which costs you three levels of ranger, can be pretty much replicated by two more levels of rogue. Given your start at Fighter 1 / Rogue 1, I'd suggest taking at least one of those two classes (maybe both!) to at least level 4 for an ASI before starting on Ranger. And at that point, you may as well pick up Fighter 5 for extra attack, in which case... do you need any ranger levels at all? Why not just go Fighter 5 / Rogue X, taking arcane trickster and maybe magic initiate for some magic if that's an important part of your concept? [/QUOTE]
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How many classes in multiclass is to much?
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