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General Tabletop Discussion
Character Builds & Optimization
How many classes in multiclass is to much?
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<blockquote data-quote="Esker" data-source="post: 7608489" data-attributes="member: 6966824"><p>You should do what's the most fun for you, obviously. I can't help but note, though, that both charger and zephyr strike are less valuable when you have rogue levels. Charger is diminished since a rogue can already dash and attack in the same turn using an action and bonus action. And the three additional rogue levels you could have instead of ranger levels would be worth about 5 extra damage anyway. And of course, once you have extra attack, charger is costing you two attacks to gain back one; much better to cunning action dash and then use your full action to attack. Zephyr strike does free up your bonus action to dash if you want to do a lot of "charge-by" attacks, and advantage is nice, but it's hard to imagine needing to dash a whole *lot* of the time, and again, you're giving up a lot to get it: a DEX boost gives you an always-on +1 to hit and to damage, another +5ish damage per turn from the extra sneak attack scaling, ..., and an arcane trickster (or swashbuckler with magic initiate) with an owl familiar may be able to get advantage on a whole lot of attacks out of that 1st level spell slot.</p></blockquote><p></p>
[QUOTE="Esker, post: 7608489, member: 6966824"] You should do what's the most fun for you, obviously. I can't help but note, though, that both charger and zephyr strike are less valuable when you have rogue levels. Charger is diminished since a rogue can already dash and attack in the same turn using an action and bonus action. And the three additional rogue levels you could have instead of ranger levels would be worth about 5 extra damage anyway. And of course, once you have extra attack, charger is costing you two attacks to gain back one; much better to cunning action dash and then use your full action to attack. Zephyr strike does free up your bonus action to dash if you want to do a lot of "charge-by" attacks, and advantage is nice, but it's hard to imagine needing to dash a whole *lot* of the time, and again, you're giving up a lot to get it: a DEX boost gives you an always-on +1 to hit and to damage, another +5ish damage per turn from the extra sneak attack scaling, ..., and an arcane trickster (or swashbuckler with magic initiate) with an owl familiar may be able to get advantage on a whole lot of attacks out of that 1st level spell slot. [/QUOTE]
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