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General Tabletop Discussion
Character Builds & Optimization
How many classes in multiclass is to much?
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<blockquote data-quote="Fenris-77" data-source="post: 7609508" data-attributes="member: 6993955"><p>You're misunderstanding me completely. The question about high level abilities is the first question, not the only question. It also has a variety of answers. For example, if your campaign is planned to go to 12th level you don't care about abilities from 17th level and beyond. If you are willing to sacrifice the possibility of high level abilities then great, move on to step two.</p><p></p><p>Question two is where you start weighing the value of the MC abilities vs the delay in acquiring key abilities in your core class, which is what you're talking about. Picking specific levels in the classes to maximize ASIs is a key part of that process too. You look at the progressions in each class and figure out what ASIs and abilities make the most sense at what levels and plan your course approximately. Your Bard example is exactly what I'm talking about.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7609508, member: 6993955"] You're misunderstanding me completely. The question about high level abilities is the first question, not the only question. It also has a variety of answers. For example, if your campaign is planned to go to 12th level you don't care about abilities from 17th level and beyond. If you are willing to sacrifice the possibility of high level abilities then great, move on to step two. Question two is where you start weighing the value of the MC abilities vs the delay in acquiring key abilities in your core class, which is what you're talking about. Picking specific levels in the classes to maximize ASIs is a key part of that process too. You look at the progressions in each class and figure out what ASIs and abilities make the most sense at what levels and plan your course approximately. Your Bard example is exactly what I'm talking about. [/QUOTE]
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