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how many classes is too many?
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<blockquote data-quote="Fetfreak" data-source="post: 6170631" data-attributes="member: 6715498"><p>With a great chance of sounding like a pretentious douche, my friends and I are currently making such a game. Starter pack of our game will be available soon.</p><p></p><p></p><p></p><p>Not really, traps, puzzles, imprisonment and so forth all threaten your character and yet you are not in a position to "bash the nail".</p><p>-</p><p></p><p>You do make valid points; however, games that you mentioned are broken but the game as vampire the masquerade really encourages to engage in the story, not combat or I have been playing it wrong?</p><p></p><p>Another thing to mention is that if every encounter is solved by simply bashing the nail, then the encounter setup is wrong. A good opponent will exploit player's weakness and in such situations, bashing the nail shouldn't that easily work. If a narrow specialization works every time and in every scenario, then the game design is bad.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 6170631, member: 6715498"] With a great chance of sounding like a pretentious douche, my friends and I are currently making such a game. Starter pack of our game will be available soon. Not really, traps, puzzles, imprisonment and so forth all threaten your character and yet you are not in a position to "bash the nail". - You do make valid points; however, games that you mentioned are broken but the game as vampire the masquerade really encourages to engage in the story, not combat or I have been playing it wrong? Another thing to mention is that if every encounter is solved by simply bashing the nail, then the encounter setup is wrong. A good opponent will exploit player's weakness and in such situations, bashing the nail shouldn't that easily work. If a narrow specialization works every time and in every scenario, then the game design is bad. [/QUOTE]
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how many classes is too many?
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