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General Tabletop Discussion
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how many classes is too many?
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<blockquote data-quote="Janx" data-source="post: 6170635" data-attributes="member: 8835"><p>Here's some supporting evidence of how smashing solves problems:</p><p>[video=youtube;2uaPZdhxnek]http://www.youtube.com/watch?v=2uaPZdhxnek[/video]</p><p></p><p>Other than a GM being obstructionist or obtuse, there are few solvable problems that can't be solved with excessive brute force.</p><p></p><p>school bully picking on you? smash his head in with an engine block</p><p>need some fast cash to pay a bill? cut open an ATM and take some money</p><p>need to get the bad guy to tell you how to disable the bomb? break his arms and legs until he talks</p><p>Need to infiltrate secret high society club? Light it on fire and sort out the mess later</p><p>Need to convince the mayor to send in the national guard? blow up a few buildings</p><p>Need to weed out the BBEG from the NPCs? beat them all up, the one who fights back well is higher level and evil</p><p></p><p>The more stronger you are than the average person, the BETTER these brute force techniques work because your risk of harm diminishes as your probability of success increases.</p><p></p><p>The only reason humans are civil to each other is because we each have a 50:50 chance of getting killed in a fight if we tick off our neighbor.</p><p></p><p>Being great at combat is a self-rewarding investment. You simplify your possible solution set down to the very thing you're very good at. Which also makes you highly resistant to the one significant threat we all face.</p><p></p><p>You can throw all the lawyers and red tape you want at superman, but talk and bureacracy can't stop him from saying "screw you guys, I'm going home." Brute force wins. Might makes right.</p></blockquote><p></p>
[QUOTE="Janx, post: 6170635, member: 8835"] Here's some supporting evidence of how smashing solves problems: [video=youtube;2uaPZdhxnek]http://www.youtube.com/watch?v=2uaPZdhxnek[/video] Other than a GM being obstructionist or obtuse, there are few solvable problems that can't be solved with excessive brute force. school bully picking on you? smash his head in with an engine block need some fast cash to pay a bill? cut open an ATM and take some money need to get the bad guy to tell you how to disable the bomb? break his arms and legs until he talks Need to infiltrate secret high society club? Light it on fire and sort out the mess later Need to convince the mayor to send in the national guard? blow up a few buildings Need to weed out the BBEG from the NPCs? beat them all up, the one who fights back well is higher level and evil The more stronger you are than the average person, the BETTER these brute force techniques work because your risk of harm diminishes as your probability of success increases. The only reason humans are civil to each other is because we each have a 50:50 chance of getting killed in a fight if we tick off our neighbor. Being great at combat is a self-rewarding investment. You simplify your possible solution set down to the very thing you're very good at. Which also makes you highly resistant to the one significant threat we all face. You can throw all the lawyers and red tape you want at superman, but talk and bureacracy can't stop him from saying "screw you guys, I'm going home." Brute force wins. Might makes right. [/QUOTE]
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how many classes is too many?
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