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General Tabletop Discussion
*Dungeons & Dragons
How many classess/subclasses is too much?
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<blockquote data-quote="Tony Vargas" data-source="post: 7837422" data-attributes="member: 996"><p>In print, the exact same number of classes as when the PH dropped. Short by at least three, IMHO (though the Artificer's finally out with Eberron).</p><p>In all official sources (shy of DMsG), OTOH, there are /tons/ of sub-classes, surely too many if a given DM were to opt-into all of them.</p><p></p><p>But, everything beyond the PH - and some of what's in it, like feats & MCing - is <em>optional</em>. So the thing is to only opt-in what you need for your campaign.</p><p></p><p>So "too many" only comes into it when there's so many you can't find & evaluate the ones that'd be good for your campaign. DMsG is well past that point. WotC sources if you take in UA and whatnot may be getting there, in terms of sub-classes, but not classes (even though there's several iterations of mystic/psion).</p><p></p><p>WotC-published dead-tree materials, OTOH, still plenty of room to grow.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7837422, member: 996"] In print, the exact same number of classes as when the PH dropped. Short by at least three, IMHO (though the Artificer's finally out with Eberron). In all official sources (shy of DMsG), OTOH, there are /tons/ of sub-classes, surely too many if a given DM were to opt-into all of them. But, everything beyond the PH - and some of what's in it, like feats & MCing - is [I]optional[/I]. So the thing is to only opt-in what you need for your campaign. So "too many" only comes into it when there's so many you can't find & evaluate the ones that'd be good for your campaign. DMsG is well past that point. WotC sources if you take in UA and whatnot may be getting there, in terms of sub-classes, but not classes (even though there's several iterations of mystic/psion). WotC-published dead-tree materials, OTOH, still plenty of room to grow. [/QUOTE]
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How many classess/subclasses is too much?
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