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General Tabletop Discussion
*Dungeons & Dragons
How many classess/subclasses is too much?
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<blockquote data-quote="GlassJaw" data-source="post: 7837475" data-attributes="member: 22103"><p>Definitely don't need many more classes, or maybe no more at all. A class should cover a wide range of archetypes AND be mechanically unique. The test for a new class concept meeting those criteria should be steep.</p><p></p><p>There can be an infinite number of subclasses with little to no harm to 5E. Subclasses are fairly noninvasive. Unlike prestige classes from 3ed for example, they contribute a small percentage to a class's overall power. They are also easy to tweak if there is a balance issue.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7837475, member: 22103"] Definitely don't need many more classes, or maybe no more at all. A class should cover a wide range of archetypes AND be mechanically unique. The test for a new class concept meeting those criteria should be steep. There can be an infinite number of subclasses with little to no harm to 5E. Subclasses are fairly noninvasive. Unlike prestige classes from 3ed for example, they contribute a small percentage to a class's overall power. They are also easy to tweak if there is a balance issue. [/QUOTE]
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How many classess/subclasses is too much?
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