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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How many coins is 1 bulky item & the real value of gems/trade goods
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<blockquote data-quote="tetrasodium" data-source="post: 8257934" data-attributes="member: 93670"><p>thats the problem. Getting it in those pouches would take a while . A sack at max capacity with that same 30 pound pile of 1500 coins probably not so much.</p><p>Weight in pounds treats everything up to capacity break points for encumbered as if efficiently distributed across your body for ease of load bearing with no load shifting issues since coins can be trivially split into 1pound 50 coin units the result us that they are more convenient than mimmany trade goods. Allowing the 50:1 for sorted/boxed coins while forcing the more valuable bulky item slot for up to 500 coins puts the efficiency back in the right order again.</p><p></p><p>I only picked 500 for a box size because it was a good number to scale with coins per pound with a resulting ten pound large brick sized box that would scale well across levels and coin types. 500 copper/silver way low levels isn't bad if you have capacity & 500 gold/platinum is great even at higher levels. Jumping to 2k like the box of quarters is 40 pounds using that 50:1 weight so starts going from large brick to cinderblock territory if you assume slightly larger/thicker coins than quarters.</p><p></p><p>Of course there is a lot we don't know about bulky items and we are mostly just making guesses equipped only slightly better to guess than the people of plato's cave with our certainty that bulky items will always be a single digit. So we could wind up with this whole thread a laughably bad guess based on completely wrong assumptions</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8257934, member: 93670"] thats the problem. Getting it in those pouches would take a while . A sack at max capacity with that same 30 pound pile of 1500 coins probably not so much. Weight in pounds treats everything up to capacity break points for encumbered as if efficiently distributed across your body for ease of load bearing with no load shifting issues since coins can be trivially split into 1pound 50 coin units the result us that they are more convenient than mimmany trade goods. Allowing the 50:1 for sorted/boxed coins while forcing the more valuable bulky item slot for up to 500 coins puts the efficiency back in the right order again. I only picked 500 for a box size because it was a good number to scale with coins per pound with a resulting ten pound large brick sized box that would scale well across levels and coin types. 500 copper/silver way low levels isn't bad if you have capacity & 500 gold/platinum is great even at higher levels. Jumping to 2k like the box of quarters is 40 pounds using that 50:1 weight so starts going from large brick to cinderblock territory if you assume slightly larger/thicker coins than quarters. Of course there is a lot we don't know about bulky items and we are mostly just making guesses equipped only slightly better to guess than the people of plato's cave with our certainty that bulky items will always be a single digit. So we could wind up with this whole thread a laughably bad guess based on completely wrong assumptions [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How many coins is 1 bulky item & the real value of gems/trade goods
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