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General Tabletop Discussion
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How many combat encounters per adventuring day does your group have?
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<blockquote data-quote="clearstream" data-source="post: 8335813" data-attributes="member: 71699"><p>For me it is broader than that. Yes, it does create pressure to move through risky environments quickly and carefully. It also makes the world feel more alive, as creatures are roaming about doing whatever it is they need to do and you might well run into them.</p><p></p><p>The most spectacular random encounter we had was in OOTA. Based on events emerging from the written storyline I had placed Demogorgon in the Dark Lake, impacting on trade and communities throughout that area. The chance of encountering him in the Dark Lake was 1 in 20 per voyage (typical random encounter chances in OOTA are 14+ twice per day). At one point the party were under time pressure to return to Blingdenstone from Graklstugh and decided to risk it. We made the random encounter check in the open and sure enough they met him... with disastrous consequences.</p><p></p><p>For me, tailored random encounters with well considered probabilities help instantiate a living world. In ToA, I've associated the tomb guardians (the tomb random encounter) with a feeling of being watched (which is correct per the written storyline, as Withers is watching them).</p></blockquote><p></p>
[QUOTE="clearstream, post: 8335813, member: 71699"] For me it is broader than that. Yes, it does create pressure to move through risky environments quickly and carefully. It also makes the world feel more alive, as creatures are roaming about doing whatever it is they need to do and you might well run into them. The most spectacular random encounter we had was in OOTA. Based on events emerging from the written storyline I had placed Demogorgon in the Dark Lake, impacting on trade and communities throughout that area. The chance of encountering him in the Dark Lake was 1 in 20 per voyage (typical random encounter chances in OOTA are 14+ twice per day). At one point the party were under time pressure to return to Blingdenstone from Graklstugh and decided to risk it. We made the random encounter check in the open and sure enough they met him... with disastrous consequences. For me, tailored random encounters with well considered probabilities help instantiate a living world. In ToA, I've associated the tomb guardians (the tomb random encounter) with a feeling of being watched (which is correct per the written storyline, as Withers is watching them). [/QUOTE]
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Community
General Tabletop Discussion
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How many combat encounters per adventuring day does your group have?
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