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General Tabletop Discussion
*Dungeons & Dragons
How many combat encounters per adventuring day does your group have?
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<blockquote data-quote="JohnF" data-source="post: 8335822" data-attributes="member: 88851"><p>To address the original survey question about <strong>the Adventuring Day game structure</strong>, here's my personal 5e DM experience <strong>when <em>combat</em> will be the dominant type of encounter</strong>:</p><ul> <li data-xf-list-type="ul">1 Adventuring Day = 2 real-time sessions, approximately 4 hours each<ul> <li data-xf-list-type="ul">The first of those two sessions is around 4 encounters: 1 or 2 medium, and the rest are hard; the PCs <em>generally</em> get 1 short rest during this session and 1 short rest at the end of this session.</li> <li data-xf-list-type="ul">The second of those two sessions is 2 or 3 encounters: always hard, unless the drama of it all demands deadly; the PCs get their long rest at the end of this session, and then we enter Between Adventures time.</li> </ul></li> <li data-xf-list-type="ul">Of course, variations to the above occur when unexpected outcomes develop and they would be fun to pursue. In those cases, the Adventuring Day structure gets sidelined, and rests just sort of happen when they need to happen for the PCs.</li> <li data-xf-list-type="ul">Exploration with random <em>combat</em> encounters - and its relative "realism" - is very much to the personal taste of a group, so what entertains the players matters more. (I don't have a preference.) Do they like tracking miles and days on a map and calendar? Then the Adventuring Days and resting are in the players' hands (while I'm mentally advancing the baddies' schemes to that same calendar). Do they prefer lighter narrated exploration without a map just for the story-vibe of it? I'll apply the Adventuring Day structure as the random encounters, if any, emerge.</li> </ul><p>Again, this is just my personal experience of 5e.</p></blockquote><p></p>
[QUOTE="JohnF, post: 8335822, member: 88851"] To address the original survey question about [B]the Adventuring Day game structure[/B], here's my personal 5e DM experience [B]when [I]combat[/I] will be the dominant type of encounter[/B]: [LIST] [*]1 Adventuring Day = 2 real-time sessions, approximately 4 hours each [LIST] [*]The first of those two sessions is around 4 encounters: 1 or 2 medium, and the rest are hard; the PCs [I]generally[/I] get 1 short rest during this session and 1 short rest at the end of this session. [*]The second of those two sessions is 2 or 3 encounters: always hard, unless the drama of it all demands deadly; the PCs get their long rest at the end of this session, and then we enter Between Adventures time. [/LIST] [*]Of course, variations to the above occur when unexpected outcomes develop and they would be fun to pursue. In those cases, the Adventuring Day structure gets sidelined, and rests just sort of happen when they need to happen for the PCs. [*]Exploration with random [I]combat[/I] encounters - and its relative "realism" - is very much to the personal taste of a group, so what entertains the players matters more. (I don't have a preference.) Do they like tracking miles and days on a map and calendar? Then the Adventuring Days and resting are in the players' hands (while I'm mentally advancing the baddies' schemes to that same calendar). Do they prefer lighter narrated exploration without a map just for the story-vibe of it? I'll apply the Adventuring Day structure as the random encounters, if any, emerge. [/LIST] Again, this is just my personal experience of 5e. [/QUOTE]
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How many combat encounters per adventuring day does your group have?
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