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General Tabletop Discussion
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How many combat encounters per adventuring day does your group have?
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<blockquote data-quote="Flamestrike" data-source="post: 8336530" data-attributes="member: 6788736"><p>12 <em>adventuring </em>days. Not 12 days.</p><p></p><p></p><p></p><p>One adventuring day might be clearing out a dungeon level, followed by - and immediately following - several days journey to and from a different location, and then a week or more of downtime between adventures.</p><p></p><p>You're not getting waves of encounters every day for 12 days straight!</p><p></p><p>Personally I stick to a 6 or so encounter median for AD's my games, with some AD's being just the one or two Deadly+ encounter, and some being even longer than 6 encounters (or featuring multipart encounters).</p><p></p><p>I use the DMG 'Average XP per AD' charts as my general guide.</p><p></p><p>As long as you stick to the roughly 6 or encounters as a median, your players conform to this expectation, and marshal resources accordingly.</p><p></p><p>The short/long rest resource mechanic of 5E has is advantages (it gives you levers you can pull on to tweak class performance, and move the spotlight around), but I personally would have prefered a system that balances more around individual encounters, with most powers 'per encounter' and maybe even with an in encounter minor recharge ability, and few 'long rest/ daily' type powers.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8336530, member: 6788736"] 12 [I]adventuring [/I]days. Not 12 days. One adventuring day might be clearing out a dungeon level, followed by - and immediately following - several days journey to and from a different location, and then a week or more of downtime between adventures. You're not getting waves of encounters every day for 12 days straight! Personally I stick to a 6 or so encounter median for AD's my games, with some AD's being just the one or two Deadly+ encounter, and some being even longer than 6 encounters (or featuring multipart encounters). I use the DMG 'Average XP per AD' charts as my general guide. As long as you stick to the roughly 6 or encounters as a median, your players conform to this expectation, and marshal resources accordingly. The short/long rest resource mechanic of 5E has is advantages (it gives you levers you can pull on to tweak class performance, and move the spotlight around), but I personally would have prefered a system that balances more around individual encounters, with most powers 'per encounter' and maybe even with an in encounter minor recharge ability, and few 'long rest/ daily' type powers. [/QUOTE]
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How many combat encounters per adventuring day does your group have?
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