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General Tabletop Discussion
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How many combat encounters per adventuring day does your group have?
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<blockquote data-quote="Asisreo" data-source="post: 8337313" data-attributes="member: 7019027"><p>I ran a combat with 8 players, all newbies once. Didn't know the difference between an attack or damage roll. We got it done in roughly 30 minutes.</p><p></p><p>To be fair, the combat was an "easy" encounter but it consisted of 7 enemies with a high CR threat that could easily incapacitate two PCs within their turn. The reason it took so little time is because I literally said before combat "I know the rules inside and out, don't worry about knowing the inner workings of the system, just tell me what you want me to do, I'll tell you if its possible and what to roll, then we'll move on."</p><p></p><p>They enjoyed every minute of it. They stopped feeling so limited about their options as well and began engaging with the environment yet it still took only roughly 15 minutes per round. Example: "I want to kick the table down as cover and shoot the enemy" "alright, the table isn't large enough to completely cover your body but its covering about 3/4th of your body. Roll attack and damage." "15 and 8 piercing" "You kick down the table, knock your arrow and quickly peak over and shoot it at the man. He notices and tries to dodge, but it grazes him and blood pours out the wound. Next, its [player's] turn"</p><p></p><p>Takes roughly 3 minutes. Even with a few questions about the environment, a turn can be done within a minute so long as the DM and player are at least prepared to the bare minimum.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8337313, member: 7019027"] I ran a combat with 8 players, all newbies once. Didn't know the difference between an attack or damage roll. We got it done in roughly 30 minutes. To be fair, the combat was an "easy" encounter but it consisted of 7 enemies with a high CR threat that could easily incapacitate two PCs within their turn. The reason it took so little time is because I literally said before combat "I know the rules inside and out, don't worry about knowing the inner workings of the system, just tell me what you want me to do, I'll tell you if its possible and what to roll, then we'll move on." They enjoyed every minute of it. They stopped feeling so limited about their options as well and began engaging with the environment yet it still took only roughly 15 minutes per round. Example: "I want to kick the table down as cover and shoot the enemy" "alright, the table isn't large enough to completely cover your body but its covering about 3/4th of your body. Roll attack and damage." "15 and 8 piercing" "You kick down the table, knock your arrow and quickly peak over and shoot it at the man. He notices and tries to dodge, but it grazes him and blood pours out the wound. Next, its [player's] turn" Takes roughly 3 minutes. Even with a few questions about the environment, a turn can be done within a minute so long as the DM and player are at least prepared to the bare minimum. [/QUOTE]
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How many combat encounters per adventuring day does your group have?
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