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How many combats do you have on average adventuring day.
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<blockquote data-quote="Blue" data-source="post: 9457522" data-attributes="member: 20564"><p>Wow, we are not playing the same game at all. I don't recognize your game.</p><p></p><p>Sure, I can increase the challenge so that fewer encounters can feel tough, but those never feel balanced. That's the part that boggles my mind you feel. An at-will character like a rogue provides a steady output regardless if it's the first or seventh encounter, while a long-rest recovery character like a full caster has so much more output in a single 10 round combat adventuring day then in seven 3-4 round combats.</p><p></p><p>It really comes down to how much can a character do per turn, and frankly when you only have a few combats per day so casters can fill every Action with one of their highest level of spells they average so much more efficiency per turns than when those turns are a mix of their highest level spells, mid level spells, and cantrips.</p><p></p><p>Heck, even the fact that more challenging encounters are longer are in their favor, as an Action to cast a high level spell that lasts for 3 rounds has less effect then an Action to cast that same spell which has a duration of 8 rounds.</p><p></p><p>So no, I <em>never</em> feel that 5e is <u>balanced</u> enough to run one encounter per day or seven. It's not, and the PCs absolutely feel it.</p></blockquote><p></p>
[QUOTE="Blue, post: 9457522, member: 20564"] Wow, we are not playing the same game at all. I don't recognize your game. Sure, I can increase the challenge so that fewer encounters can feel tough, but those never feel balanced. That's the part that boggles my mind you feel. An at-will character like a rogue provides a steady output regardless if it's the first or seventh encounter, while a long-rest recovery character like a full caster has so much more output in a single 10 round combat adventuring day then in seven 3-4 round combats. It really comes down to how much can a character do per turn, and frankly when you only have a few combats per day so casters can fill every Action with one of their highest level of spells they average so much more efficiency per turns than when those turns are a mix of their highest level spells, mid level spells, and cantrips. Heck, even the fact that more challenging encounters are longer are in their favor, as an Action to cast a high level spell that lasts for 3 rounds has less effect then an Action to cast that same spell which has a duration of 8 rounds. So no, I [I]never[/I] feel that 5e is [U]balanced[/U] enough to run one encounter per day or seven. It's not, and the PCs absolutely feel it. [/QUOTE]
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