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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="Lazybones" data-source="post: 9457607" data-attributes="member: 143"><p>I put 5 as an average. Like many posters here I have many sessions where it's just 1-2 (typically while traveling to or from the main location for the adventure). In dungeons the number is typically higher, within the recommended 6-8 encounters, and for boss encounters/adventure finales I'll often set it up so that the party has to defeat several waves of foes with some kind of time limit (e.g., the boss might escape or some other consequence might result from delay) in order to overcome the final threat. Only rarely does the party walk into a boss's lair at 100% strength, although I do try to allow ways to bypass some of the preliminary challenges through clever play.</p><p></p><p>It also depends on whether you define "combat" as each time you roll initiative; I often have encounters where the monsters retreat or reposition in such a way that a combat technically ends briefly only to resume later under different circumstances. Often those breaks are long enough for buff spells to expire and for the casting of spells like <em>aura of vitality,</em> which contributes to the consumption of limited resources like spell slots.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9457607, member: 143"] I put 5 as an average. Like many posters here I have many sessions where it's just 1-2 (typically while traveling to or from the main location for the adventure). In dungeons the number is typically higher, within the recommended 6-8 encounters, and for boss encounters/adventure finales I'll often set it up so that the party has to defeat several waves of foes with some kind of time limit (e.g., the boss might escape or some other consequence might result from delay) in order to overcome the final threat. Only rarely does the party walk into a boss's lair at 100% strength, although I do try to allow ways to bypass some of the preliminary challenges through clever play. It also depends on whether you define "combat" as each time you roll initiative; I often have encounters where the monsters retreat or reposition in such a way that a combat technically ends briefly only to resume later under different circumstances. Often those breaks are long enough for buff spells to expire and for the casting of spells like [I]aura of vitality,[/I] which contributes to the consumption of limited resources like spell slots. [/QUOTE]
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