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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="Blue" data-source="post: 9457852" data-attributes="member: 20564"><p>I thought I had explained it in depth in the rest of the comment.</p><p></p><p>Per Turn, a caster is much more effective in a single 10 combat than in seven 3-4 round combats.</p><p></p><p>I didn't explicitly say that I was assuming that if you were only doing a single combat encounter in the day and were finding it challenging that it was of greater difficulty, and that's where the extended time came from. But shrinking it just makes my point even more. I made it in plenty of detail in my first post, so if you aren't sure I'll refer you back to that instead of repeating.</p><p></p><p></p><p></p><p></p><p></p><p>This is why I, and likely many, many gamers, don't recognize your game. Novas are real, and one fight days do really have an impact. You can look at the math I provided, or run a poll here on ENworld.</p><p></p><p>This really isn't a general experience, that novas mean nothing and full casters are the same power on one-encounter days as seven encounter days. With this as your experience you are so far an outlier I am unsure the use in continuing to talk about anecdotal evidence. Please, look at the math provided.</p><p></p><p></p><p>AH, now I get it. You aren't actually measuring what I was talking about.</p><p></p><p>PLEASE, reread my post. This is all covered.</p><p></p><p>And put down anything about "challenge" or "risk of character death" or any of the metrics you were trying to apply. They aren't what I was commenting on. Which I make clear, in the post you are responding to. Please reread it and respond to what I said, not what you think I said.</p></blockquote><p></p>
[QUOTE="Blue, post: 9457852, member: 20564"] I thought I had explained it in depth in the rest of the comment. Per Turn, a caster is much more effective in a single 10 combat than in seven 3-4 round combats. I didn't explicitly say that I was assuming that if you were only doing a single combat encounter in the day and were finding it challenging that it was of greater difficulty, and that's where the extended time came from. But shrinking it just makes my point even more. I made it in plenty of detail in my first post, so if you aren't sure I'll refer you back to that instead of repeating. This is why I, and likely many, many gamers, don't recognize your game. Novas are real, and one fight days do really have an impact. You can look at the math I provided, or run a poll here on ENworld. This really isn't a general experience, that novas mean nothing and full casters are the same power on one-encounter days as seven encounter days. With this as your experience you are so far an outlier I am unsure the use in continuing to talk about anecdotal evidence. Please, look at the math provided. AH, now I get it. You aren't actually measuring what I was talking about. PLEASE, reread my post. This is all covered. And put down anything about "challenge" or "risk of character death" or any of the metrics you were trying to apply. They aren't what I was commenting on. Which I make clear, in the post you are responding to. Please reread it and respond to what I said, not what you think I said. [/QUOTE]
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