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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="ezo" data-source="post: 9458360" data-attributes="member: 7037866"><p>Um... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> ok.</p><p></p><p></p><p>While I can appreciate the "clean slate" concept, I still find it odd in a game that is ongoing generally.</p><p></p><p></p><p>I fail to see how that has anything to do with it. Regardless of when you play, a few minutes to review your PC (even if you have to use "game time" to do it) is not hard (as you stipulate in the opening of this post).</p><p></p><p>Incomplete paries also has nothing to do with the issue. Having players not show is an entirely different issue. Few games can end sessions at points where a PC can "disappear" because a player can't make the game for some reason. I suppose you could tailor your game to fit that if it happens often, but such players would not last in my games.</p><p></p><p>If you want to play, scheduling it should be a priority just like any other commitment to any other hobby such as sports, writers groups, poker games, cooking classes, or whatever. If you cannot commit to the level established by the group, your absences are disrruptive and disrespectful to those who do show up regularly. Obviously, emergencies and occasional misses is a different and understandable thing--life happens after all.</p><p></p><p></p><p>So you take the five minutes to do it when you arrive...? Most games IME have a good 15-30 minute "settling in" period prior to game play starting as players chat, trickle in, arrange snacks and food, or whatever.</p><p></p><p></p><p>How? Now you have to deal with a PC who is in the game, but no player to play it???</p></blockquote><p></p>
[QUOTE="ezo, post: 9458360, member: 7037866"] Um... :unsure: ok. While I can appreciate the "clean slate" concept, I still find it odd in a game that is ongoing generally. I fail to see how that has anything to do with it. Regardless of when you play, a few minutes to review your PC (even if you have to use "game time" to do it) is not hard (as you stipulate in the opening of this post). Incomplete paries also has nothing to do with the issue. Having players not show is an entirely different issue. Few games can end sessions at points where a PC can "disappear" because a player can't make the game for some reason. I suppose you could tailor your game to fit that if it happens often, but such players would not last in my games. If you want to play, scheduling it should be a priority just like any other commitment to any other hobby such as sports, writers groups, poker games, cooking classes, or whatever. If you cannot commit to the level established by the group, your absences are disrruptive and disrespectful to those who do show up regularly. Obviously, emergencies and occasional misses is a different and understandable thing--life happens after all. So you take the five minutes to do it when you arrive...? Most games IME have a good 15-30 minute "settling in" period prior to game play starting as players chat, trickle in, arrange snacks and food, or whatever. How? Now you have to deal with a PC who is in the game, but no player to play it??? [/QUOTE]
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