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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="Minigiant" data-source="post: 9458375" data-attributes="member: 63508"><p>At actually does have a lot to do with it. </p><p></p><p>Original D&D as guy gets originally designed it had simple characters so that any people can show up at any time with any character travel to a dungeon, run a dungeon, and travel back to town. </p><p></p><p>5th edition is not that. Cactus are not dumb simple. </p><p></p><p>You got hit points, hit die, spell slots, item charges potions, class features that run on short rest, class features that run on long rest, subclass features that run on long rest, subclass features that run on short rest, free spells, racial features, feets that have resources, And even gp for some people.</p><p></p><p>So if you're in a group that misses two sessions and now it's been 20, 30, 40 days between the times that y'all played. You have to get into the mindset of your character who ended the last session with 100% of X and 20% of Y and 50% of Z.</p><p></p><p>Or if Peter's not showing up and he decide to play anyway But Peter has most of the slots you will use for healing because you use Alice's slots in the first session of the adventure for healing and damage. So now the party has no spells left except for Peter who's not showing up. </p><p></p><p>For now the players and the DM have to manage all of this. </p><p></p><p>I can understand a community where 30 to 50% off the players are first edition being 5th edition explicitly, them wanting to reset resources every session. </p><p></p><p>The problem is that original community and the designers themselves won't commit to telling them yeah that's going to throw off the balance and could hamper your fun.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9458375, member: 63508"] At actually does have a lot to do with it. Original D&D as guy gets originally designed it had simple characters so that any people can show up at any time with any character travel to a dungeon, run a dungeon, and travel back to town. 5th edition is not that. Cactus are not dumb simple. You got hit points, hit die, spell slots, item charges potions, class features that run on short rest, class features that run on long rest, subclass features that run on long rest, subclass features that run on short rest, free spells, racial features, feets that have resources, And even gp for some people. So if you're in a group that misses two sessions and now it's been 20, 30, 40 days between the times that y'all played. You have to get into the mindset of your character who ended the last session with 100% of X and 20% of Y and 50% of Z. Or if Peter's not showing up and he decide to play anyway But Peter has most of the slots you will use for healing because you use Alice's slots in the first session of the adventure for healing and damage. So now the party has no spells left except for Peter who's not showing up. For now the players and the DM have to manage all of this. I can understand a community where 30 to 50% off the players are first edition being 5th edition explicitly, them wanting to reset resources every session. The problem is that original community and the designers themselves won't commit to telling them yeah that's going to throw off the balance and could hamper your fun. [/QUOTE]
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