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How many combats do you have on average adventuring day.
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<blockquote data-quote="ezo" data-source="post: 9458537" data-attributes="member: 7037866"><p>I'm not assuming anything. I'm saying its an option. It is frankly a pain in the ass when it happens. But doing a long rest at the end of the prior session doesn't help ellivate that--THAT is what I am saying. You seem to think it helps... <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>I think it is more likely more don't try than can't... but that is just my opinion...</p><p></p><p></p><p>If you say so.</p><p></p><p></p><p>Again, how does resetting resources make ANY difference to this issue???</p><p></p><p>If more than one person doesn't show, I agree (and myself) often don't run the same game. However, hopefully you have advance notice and can prepare accordingly. If not, it sucks, not doubt. And frankly the people NOT showing up and better have a good reason why they bailed--because myself and the other players have to deal with it. Not denying it is a pain in the ass...never denied that.</p><p></p><p></p><p>Who knows? 5E is as complex as you make it IME. The character sheet has the info, and no player should handle running a PC for a missing player unless that player is very experienced and knowledgable of the game OR the DM is willing to allow special considerations (extra time, help, etc.) for running the extra PC.</p><p></p><p>As I posted upthread I had a player miss out Friday due to illness. He texted me more than a day ahead of time, but I didn't receive the text until last minute (mobile service sucks where I live...). The other players were already showing up. One of them said he would try playing the extra PC (a 5th level Paladin), so I gave him about 20 minutes to look over the PC, talked to him about suggested tactics he should consider, etc. He was able to play the additional PC just fine depsite his only PC (he just started playing about 4 months ago) is his own 5th level Fighter. He's never played any class with spells, or tracking long-rest features, etc. Only once did I have to intervine and suggest he use a divine smite when he was considering holding off to preserve spell slots.</p><p></p><p></p><p>Only if Andrew is experienced enough as a player to handle two PCs, wants to do it, etc. From the sounds of it, he isn't, especially if his turns are long enough playing a fighter!</p><p></p><p>So, you accomodate. The DM runs it, a different player runs it, the DM removes the PC in some fashion depending on the point in the adventure. Regardless, just ending with a long rest won't help this situation in any fashion.</p><p></p><p></p><p>If you have two people bail you do what you can and hope they have good reasons. Make it a movie night, have someone else run a one-shot (like such things <em>actually</em> exist... IME they never get done in one session), etc. You make the best of a bad situation. But, yet again... finishing your last session on a long rest won't help it.</p></blockquote><p></p>
[QUOTE="ezo, post: 9458537, member: 7037866"] I'm not assuming anything. I'm saying its an option. It is frankly a pain in the ass when it happens. But doing a long rest at the end of the prior session doesn't help ellivate that--THAT is what I am saying. You seem to think it helps... 🤷♂️ I think it is more likely more don't try than can't... but that is just my opinion... If you say so. Again, how does resetting resources make ANY difference to this issue??? If more than one person doesn't show, I agree (and myself) often don't run the same game. However, hopefully you have advance notice and can prepare accordingly. If not, it sucks, not doubt. And frankly the people NOT showing up and better have a good reason why they bailed--because myself and the other players have to deal with it. Not denying it is a pain in the ass...never denied that. Who knows? 5E is as complex as you make it IME. The character sheet has the info, and no player should handle running a PC for a missing player unless that player is very experienced and knowledgable of the game OR the DM is willing to allow special considerations (extra time, help, etc.) for running the extra PC. As I posted upthread I had a player miss out Friday due to illness. He texted me more than a day ahead of time, but I didn't receive the text until last minute (mobile service sucks where I live...). The other players were already showing up. One of them said he would try playing the extra PC (a 5th level Paladin), so I gave him about 20 minutes to look over the PC, talked to him about suggested tactics he should consider, etc. He was able to play the additional PC just fine depsite his only PC (he just started playing about 4 months ago) is his own 5th level Fighter. He's never played any class with spells, or tracking long-rest features, etc. Only once did I have to intervine and suggest he use a divine smite when he was considering holding off to preserve spell slots. Only if Andrew is experienced enough as a player to handle two PCs, wants to do it, etc. From the sounds of it, he isn't, especially if his turns are long enough playing a fighter! So, you accomodate. The DM runs it, a different player runs it, the DM removes the PC in some fashion depending on the point in the adventure. Regardless, just ending with a long rest won't help this situation in any fashion. If you have two people bail you do what you can and hope they have good reasons. Make it a movie night, have someone else run a one-shot (like such things [I]actually[/I] exist... IME they never get done in one session), etc. You make the best of a bad situation. But, yet again... finishing your last session on a long rest won't help it. [/QUOTE]
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