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How many combats do you have on average adventuring day.
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<blockquote data-quote="Minigiant" data-source="post: 9458556" data-attributes="member: 63508"><p>Some don't try.</p><p>Some can't.</p><p></p><p>My point was that 5th edition is the first edition that assumed a 6+ medium encounter adventure day in its mechanics.</p><p></p><p>However it never outright says this and only hints at it </p><p></p><p>AND</p><p></p><p>It's barely teaches to run a 6+ encounter adventure day, nor how to adjust it. And the book designed to teach people how to run the game was a <strong>jumbled mess of a rush job </strong>admitted by WOTC themselves<strong>.</strong></p><p></p><p>I believe that's one of the reasons why this thread even exists because the half way information or lack thereof in the design of 5th edition in order to not offend people who already know how to play and run the game closest people who don't understand the base assumptions of the game to not understand the base assumptions of the game. </p><p></p><p>So they had millions of people new to RPGs buying this game blind not knowing how to adjust it. </p><p></p><p>How WOTC didn't have an adjustment to spell slots or class features for shorter adventuring days in the DMG is <strong><u>baffling</u></strong>.</p><p></p><p>And I bet $100 that chart <em>still</em> isn't in the DMG.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9458556, member: 63508"] Some don't try. Some can't. My point was that 5th edition is the first edition that assumed a 6+ medium encounter adventure day in its mechanics. However it never outright says this and only hints at it AND It's barely teaches to run a 6+ encounter adventure day, nor how to adjust it. And the book designed to teach people how to run the game was a [B]jumbled mess of a rush job [/B]admitted by WOTC themselves[B].[/B] I believe that's one of the reasons why this thread even exists because the half way information or lack thereof in the design of 5th edition in order to not offend people who already know how to play and run the game closest people who don't understand the base assumptions of the game to not understand the base assumptions of the game. So they had millions of people new to RPGs buying this game blind not knowing how to adjust it. How WOTC didn't have an adjustment to spell slots or class features for shorter adventuring days in the DMG is [B][U]baffling[/U][/B]. And I bet $100 that chart [I]still[/I] isn't in the DMG. [/QUOTE]
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How many combats do you have on average adventuring day.
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