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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="guachi" data-source="post: 9458652" data-attributes="member: 6785802"><p>I've learned that combats that I expect to be short should be resolved theater of the mind. Definitely speeds things up. Otherwise I'd do basically the following.</p><p></p><p>Back in 2018 for my 3rd campaign I ran mostly premade adventures - old, classic adventures. I noticed that room and area descriptions would always mention the monsters at the end. So I would start off by saying "there are monsters in the room" and then proceed to read a description of the rest of the room or area. The players would instantly roll initiative on the assumption there would be combat and one player with better drawing skills than me would start to draw a map based on my description. I played with tokens for monsters and would hand them to another player who would place them based on my description. A third player would roll initiative for the monsters and write down the order.</p><p></p><p>Let me tell you that it worked wonders. Players were instantly engaged and ready for combat by the time I was done talking.</p></blockquote><p></p>
[QUOTE="guachi, post: 9458652, member: 6785802"] I've learned that combats that I expect to be short should be resolved theater of the mind. Definitely speeds things up. Otherwise I'd do basically the following. Back in 2018 for my 3rd campaign I ran mostly premade adventures - old, classic adventures. I noticed that room and area descriptions would always mention the monsters at the end. So I would start off by saying "there are monsters in the room" and then proceed to read a description of the rest of the room or area. The players would instantly roll initiative on the assumption there would be combat and one player with better drawing skills than me would start to draw a map based on my description. I played with tokens for monsters and would hand them to another player who would place them based on my description. A third player would roll initiative for the monsters and write down the order. Let me tell you that it worked wonders. Players were instantly engaged and ready for combat by the time I was done talking. [/QUOTE]
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How many combats do you have on average adventuring day.
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