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General Tabletop Discussion
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How many combats do you have on average adventuring day.
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<blockquote data-quote="Xetheral" data-source="post: 9459445" data-attributes="member: 6802765"><p>At one level, I agree with you that the DM is ultimately responsible for everything they put into the game world. On another level, however, so long as the degree of danger of a particular encounter has been appropriately telegraphed, and the choice to engage with it was made freely by the PCs, I also think there is a degree of shared responsibility for "what happens encounter-wise".</p><p></p><p>At my table, the closest I get to random encounters work more like environmental hazards. If the PCs are moving through an area with a known threat (or threats), whether or not their attempts to avoid that danger are successful is resolved through the basic play loop, which will include an ability check if the outcome is in question. If their attempts are unsuccessful and their attempted approach wasn't biased towards a particular threat I might roll randomly to see which of the known threats they actually encounter. So while there's a degree of randomness to some of the encounters at my table, it's not what would be traditionally described as a "random encounter".</p><p></p><p>The only thing I typically use entirely random tables for is the daily weather. However, in my current campaign the party uses <em>Scrying</em> like crazy to try to keep tabs on the various factions and individuals related to their chosen goals, and while I track what those factions do over time I certainly can't track it granularly enough to know what most of them are up to at the moment the PCs choose to scry. So I've started using percentile dice to determine the relevance to the PCs of what the NPCs are up to at any given moment, taking into account the time of day--overnight scrying is quite likely to let the PCs watch the NPCs sleep.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 9459445, member: 6802765"] At one level, I agree with you that the DM is ultimately responsible for everything they put into the game world. On another level, however, so long as the degree of danger of a particular encounter has been appropriately telegraphed, and the choice to engage with it was made freely by the PCs, I also think there is a degree of shared responsibility for "what happens encounter-wise". At my table, the closest I get to random encounters work more like environmental hazards. If the PCs are moving through an area with a known threat (or threats), whether or not their attempts to avoid that danger are successful is resolved through the basic play loop, which will include an ability check if the outcome is in question. If their attempts are unsuccessful and their attempted approach wasn't biased towards a particular threat I might roll randomly to see which of the known threats they actually encounter. So while there's a degree of randomness to some of the encounters at my table, it's not what would be traditionally described as a "random encounter". The only thing I typically use entirely random tables for is the daily weather. However, in my current campaign the party uses [I]Scrying[/I] like crazy to try to keep tabs on the various factions and individuals related to their chosen goals, and while I track what those factions do over time I certainly can't track it granularly enough to know what most of them are up to at the moment the PCs choose to scry. So I've started using percentile dice to determine the relevance to the PCs of what the NPCs are up to at any given moment, taking into account the time of day--overnight scrying is quite likely to let the PCs watch the NPCs sleep. [/QUOTE]
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