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General Tabletop Discussion
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How many combats does your 5e group typically have between long rests, if you have at least one?
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<blockquote data-quote="S'mon" data-source="post: 6713091" data-attributes="member: 463"><p>My group may take a short rest in the dungeon, but rarely a long rest. They normally try to reach a safe location before long-resting, after at most 3 fights. The reason they are scared is that </p><p>they don't know how many fights they may face, or the difficulty of those fights - it's the uncertainty that creates excitement. Wandering Monster checks are an extremely useful tool for keeping things tense, even a low-challenge encounter can be deadly when the PCs are ambushed in camp. </p><p>Recently my 6th-7th level party camped out in some ruins after killing a shambling mound, </p><p>unfortunately the ruins were also being used by hobgoblins who saw their camp fire... </p><p>eight hobgoblins (7 standard, 1 leader) vs 2 PCs (Barb-6, Warlock-7) & an NPC paladin </p><p>type proved to be a very tough fight.</p><p></p><p>A normal planned dungeon delve by the group is exactly as you describe - they intend to hit (eg) </p><p>Dyson's Delve or Caverns of Thracia, have 2-3 fights (maybe with a short rest in there) and then get back to town for nightfall. But wandering monsters can interrupt their plans; wanderers encountered when the group is heading back to town are particularly dangerous.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6713091, member: 463"] My group may take a short rest in the dungeon, but rarely a long rest. They normally try to reach a safe location before long-resting, after at most 3 fights. The reason they are scared is that they don't know how many fights they may face, or the difficulty of those fights - it's the uncertainty that creates excitement. Wandering Monster checks are an extremely useful tool for keeping things tense, even a low-challenge encounter can be deadly when the PCs are ambushed in camp. Recently my 6th-7th level party camped out in some ruins after killing a shambling mound, unfortunately the ruins were also being used by hobgoblins who saw their camp fire... eight hobgoblins (7 standard, 1 leader) vs 2 PCs (Barb-6, Warlock-7) & an NPC paladin type proved to be a very tough fight. A normal planned dungeon delve by the group is exactly as you describe - they intend to hit (eg) Dyson's Delve or Caverns of Thracia, have 2-3 fights (maybe with a short rest in there) and then get back to town for nightfall. But wandering monsters can interrupt their plans; wanderers encountered when the group is heading back to town are particularly dangerous. [/QUOTE]
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How many combats does your 5e group typically have between long rests, if you have at least one?
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