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General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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<blockquote data-quote="Rya.Reisender" data-source="post: 6713823" data-attributes="member: 6801585"><p>Nobody forces you to do it like this, though. If the module doesn't say that a battle can be heard from a nearby room (usually on a successful DC 15 perception check), I don't make everbody swarm at the PCs the moment they start their first battle in the dungeon. Each room has its own story and inhabitants which are all described to be doing something the moment the group enters. Playing each room separately seems a lot more interesting to me than just having one large battle when the group enters the dungeons and then being stuck exploring an empty dungeon for the rest of the day, because the group already killed everyone inside.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6713823, member: 6801585"] Nobody forces you to do it like this, though. If the module doesn't say that a battle can be heard from a nearby room (usually on a successful DC 15 perception check), I don't make everbody swarm at the PCs the moment they start their first battle in the dungeon. Each room has its own story and inhabitants which are all described to be doing something the moment the group enters. Playing each room separately seems a lot more interesting to me than just having one large battle when the group enters the dungeons and then being stuck exploring an empty dungeon for the rest of the day, because the group already killed everyone inside. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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