Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6714351" data-attributes="member: 6777696"><p>There's nothing that says the players can't just say, "we wait for several hours and then take a long rest." We don't have to spend table-time tracking every 10-minute turn players spend in the dungeon if they don't plan to do anything specific during that time. Instead, it falls on the DM to decide (likely through wandering monster rolls), if the players are accosted while camped out reading and playing cards in Room 17 of the dungeon.</p><p></p><p>This isn't going to work well in small, concentrated dungeons, such as lairs, forts, etc, but in larger dungeons, there's definitely the possibility of spending 24 hours without serious interruption.</p><p></p><p>I've also had groups withdraw just beyond the entrance of a dungeon and camp for the night. When they come back, new traps have been put in place, fortifications have been improved, and sometimes monsters have even gone for reinforcements. But this may be preferable to soldiering on with low hit points and no spell slots.</p><p></p><p>Differing adventures have really varied. I've run adventures with lots of minor combats, so closer to the 6-8 benchmark, and then other adventures with larger, more draining combats that tended to grind a group down much more quickly. So maybe 3-5 on average? I've also found that I rarely have more than 3 or 4 combat encounters in one session, and I think players are often more interested in trying to long rest at the beginning or end of a session.</p><p></p><p>Of course, I generally roll 4 random encounter checks for a long rest in hostile territory, so there's a very good chance that a long rest will be interrupted, sometimes more than once in a night.</p></blockquote><p></p>
[QUOTE="redrick, post: 6714351, member: 6777696"] There's nothing that says the players can't just say, "we wait for several hours and then take a long rest." We don't have to spend table-time tracking every 10-minute turn players spend in the dungeon if they don't plan to do anything specific during that time. Instead, it falls on the DM to decide (likely through wandering monster rolls), if the players are accosted while camped out reading and playing cards in Room 17 of the dungeon. This isn't going to work well in small, concentrated dungeons, such as lairs, forts, etc, but in larger dungeons, there's definitely the possibility of spending 24 hours without serious interruption. I've also had groups withdraw just beyond the entrance of a dungeon and camp for the night. When they come back, new traps have been put in place, fortifications have been improved, and sometimes monsters have even gone for reinforcements. But this may be preferable to soldiering on with low hit points and no spell slots. Differing adventures have really varied. I've run adventures with lots of minor combats, so closer to the 6-8 benchmark, and then other adventures with larger, more draining combats that tended to grind a group down much more quickly. So maybe 3-5 on average? I've also found that I rarely have more than 3 or 4 combat encounters in one session, and I think players are often more interested in trying to long rest at the beginning or end of a session. Of course, I generally roll 4 random encounter checks for a long rest in hostile territory, so there's a very good chance that a long rest will be interrupted, sometimes more than once in a night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
Top