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Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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<blockquote data-quote="Rya.Reisender" data-source="post: 6714910" data-attributes="member: 6801585"><p>I was talking about actually fighting the sleeping enemies in a normal battle (they might wake up when you enter - most likely being surprised).</p><p></p><p>Also, it doesn't really matter what's absolutely realistic, it matters what's most fun and balanced. Don't be so strict about it. This is a game after all. Plus the DC 15 isn't something I estimated, but rather what's written in the official modules, so that's actually rules as written/intended. But again, this must not mean it's realistic, it just means that the designer thought it's most fun like that.</p><p></p><p>And in the end, if you really do:</p><p>"Wake up -> 2-3 battles -> short rest -> 2-3 battles -> short rest -> 2 battles -> long rest"</p><p>and you end up with a scenario where the players will feel challenged and driven to the end of their resources and every PC gets to contribute about the same to the outcome, then you have a fun and balanced experience. So that's pretty much goal reached.</p><p></p><p>If your players have more fun with a single battle per day that consists of more and more enemies swarming into the room because they heard something and then the rest of the day is about looting the dungeon and avoiding traps with no encounters and the players who play classes that would benefit from short rests don't complain, then sure, stay with that kind of gaming.</p><p></p><p>I just think it is normally not as fun as if you keep it as recommended in the rules which is 6-8 battles, 2 short rests and 1 long rest per day.</p><p></p><p>So I will personally bend realism a bit and claim "Those guys totally didn't hear you" or "Nobody came into the room for 1 hour" just for the sake of having fun and balance.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6714910, member: 6801585"] I was talking about actually fighting the sleeping enemies in a normal battle (they might wake up when you enter - most likely being surprised). Also, it doesn't really matter what's absolutely realistic, it matters what's most fun and balanced. Don't be so strict about it. This is a game after all. Plus the DC 15 isn't something I estimated, but rather what's written in the official modules, so that's actually rules as written/intended. But again, this must not mean it's realistic, it just means that the designer thought it's most fun like that. And in the end, if you really do: "Wake up -> 2-3 battles -> short rest -> 2-3 battles -> short rest -> 2 battles -> long rest" and you end up with a scenario where the players will feel challenged and driven to the end of their resources and every PC gets to contribute about the same to the outcome, then you have a fun and balanced experience. So that's pretty much goal reached. If your players have more fun with a single battle per day that consists of more and more enemies swarming into the room because they heard something and then the rest of the day is about looting the dungeon and avoiding traps with no encounters and the players who play classes that would benefit from short rests don't complain, then sure, stay with that kind of gaming. I just think it is normally not as fun as if you keep it as recommended in the rules which is 6-8 battles, 2 short rests and 1 long rest per day. So I will personally bend realism a bit and claim "Those guys totally didn't hear you" or "Nobody came into the room for 1 hour" just for the sake of having fun and balance. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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