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How many combats does your 5e group typically have between long rests, if you have at least one?
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<blockquote data-quote="S'mon" data-source="post: 6714915" data-attributes="member: 463"><p>I don't believe it defines separate battles in the way you do, that reinforcements arriving during</p><p> a battle makes a separate encounter (except for determining difficulty), but anyway my interest is in</p><p> actual number of separate combats per adventuring day. </p><p></p><p>Here's the text from the Basic DM's document at <a href="https://dnd.wizards.com/products/tabletop/dm-basic-rules" target="_blank">https://dnd.wizards.com/products/tabletop/dm-basic-rules</a></p><p></p><p>>>MULTIPART ENCOUNTERS</p><p></p><p>Sometimes an encounter features multiple enemies that the party doesn’t face all at once. For example, monsters might come at the party in waves. For such encounters, treat each discrete part or wave as a separate encounter for the purpose of determining its difficulty.</p><p></p><p>A party can’t benefit from a short rest between parts of a multipart encounter, so they won’t be able to spend Hit Dice to regain hit points or recover any abilities that require a short rest to regain. As a rule, if the adjusted XP value for the monsters in a multipart encounter is higher than one-third of the party’s expected XP total for the adventuring day (see “The Adventuring Day,” below), the encounter is going to be tougher than the sum of its parts.<<</p><p></p><p>>>THE ADVENTURING DAY</p><p></p><p>Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.<<</p><p></p><p>My take on this is that 5e does not prescribe 6-8 encounters per day, it just says that a typical group can</p><p> handle up to 6-8 medium-hard encounters per day, so having 2-3 more difficult encounters is not</p><p> doing it wrong. If you have 2-3 difficult encounters with a short rest after each one then the balance between short-rest and long-rest classes is also maintained.</p><p></p><p>In my own campaign I see 1-4 combat encounters per adventuring day, usually 2-3, but the party certainly seem challenged. The longest recently was: evil wizard (he escaped) - shambling mound - hobgoblins (while camped) - troglodytes (easy) - living statues; 5 encounters between long rests, which felt exceptionally arduous.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6714915, member: 463"] I don't believe it defines separate battles in the way you do, that reinforcements arriving during a battle makes a separate encounter (except for determining difficulty), but anyway my interest is in actual number of separate combats per adventuring day. Here's the text from the Basic DM's document at [url]https://dnd.wizards.com/products/tabletop/dm-basic-rules[/url] >>MULTIPART ENCOUNTERS Sometimes an encounter features multiple enemies that the party doesn’t face all at once. For example, monsters might come at the party in waves. For such encounters, treat each discrete part or wave as a separate encounter for the purpose of determining its difficulty. A party can’t benefit from a short rest between parts of a multipart encounter, so they won’t be able to spend Hit Dice to regain hit points or recover any abilities that require a short rest to regain. As a rule, if the adjusted XP value for the monsters in a multipart encounter is higher than one-third of the party’s expected XP total for the adventuring day (see “The Adventuring Day,” below), the encounter is going to be tougher than the sum of its parts.<< >>THE ADVENTURING DAY Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.<< My take on this is that 5e does not prescribe 6-8 encounters per day, it just says that a typical group can handle up to 6-8 medium-hard encounters per day, so having 2-3 more difficult encounters is not doing it wrong. If you have 2-3 difficult encounters with a short rest after each one then the balance between short-rest and long-rest classes is also maintained. In my own campaign I see 1-4 combat encounters per adventuring day, usually 2-3, but the party certainly seem challenged. The longest recently was: evil wizard (he escaped) - shambling mound - hobgoblins (while camped) - troglodytes (easy) - living statues; 5 encounters between long rests, which felt exceptionally arduous. [/QUOTE]
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How many combats does your 5e group typically have between long rests, if you have at least one?
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