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General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6718066" data-attributes="member: 6701872"><p>Ah, well that is the easy party - those enemies were in and around different parts of a large dungeon complex.</p><p></p><p>So the narrative was, to put it basically enough to fit it in a single post which will make it look far more bland than it was at the table: Travel > end that day > start new day with an hour of exploration > outdoor battle > hour of exploration > find dungeon and enter > few minutes exploration > monsters > few minutes exploration including a trap > monsters > solve a puzzle over the course of about 30 minutes > monsters find the party > few minutes exploration > big monster > party takes a breather to recover > monsters come along > few minutes exploration > party finds macguffin, starts to leave > monsters > continues exiting dungeon > macguffin apparently was keeping undead at bay, now are attacking party > fleeing dungeon > undead outside too > taking a breather and deciding what to do > monsters from dungeon pursuing > bad choice made and more monsters run into > finally out of what appears to undead infested area, traveling back to safety for an hour > travlers along road met, macguffin seems to have driven them mad > escape to take a bit and decide what to do about macguffin's surprise dangers > recurring bad dudes show up, demanding macguffin > 2 hours traveling > wandering monster driven mad by macguffin, steals it and takes off > party pursues > defeat monster and its mate to reclaim macguffin > 2 hours traveling > meet guy that hired party to retrieve macguffin, he doesn't want to pay agreed price and tries to "finish off" the bewildered party - but they aren't nearly so bewildered as to actually get defeated. > set up camp, plan what to do with the macguffin tomorrow.</p><p></p><p>That's like 16 encounters over the span of a day consisting of 10 hours of adventure... and while not every day in an adventurer's life is like that one, some are. (typically the ones that represent the actual culmination of some adventure.)</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6718066, member: 6701872"] Ah, well that is the easy party - those enemies were in and around different parts of a large dungeon complex. So the narrative was, to put it basically enough to fit it in a single post which will make it look far more bland than it was at the table: Travel > end that day > start new day with an hour of exploration > outdoor battle > hour of exploration > find dungeon and enter > few minutes exploration > monsters > few minutes exploration including a trap > monsters > solve a puzzle over the course of about 30 minutes > monsters find the party > few minutes exploration > big monster > party takes a breather to recover > monsters come along > few minutes exploration > party finds macguffin, starts to leave > monsters > continues exiting dungeon > macguffin apparently was keeping undead at bay, now are attacking party > fleeing dungeon > undead outside too > taking a breather and deciding what to do > monsters from dungeon pursuing > bad choice made and more monsters run into > finally out of what appears to undead infested area, traveling back to safety for an hour > travlers along road met, macguffin seems to have driven them mad > escape to take a bit and decide what to do about macguffin's surprise dangers > recurring bad dudes show up, demanding macguffin > 2 hours traveling > wandering monster driven mad by macguffin, steals it and takes off > party pursues > defeat monster and its mate to reclaim macguffin > 2 hours traveling > meet guy that hired party to retrieve macguffin, he doesn't want to pay agreed price and tries to "finish off" the bewildered party - but they aren't nearly so bewildered as to actually get defeated. > set up camp, plan what to do with the macguffin tomorrow. That's like 16 encounters over the span of a day consisting of 10 hours of adventure... and while not every day in an adventurer's life is like that one, some are. (typically the ones that represent the actual culmination of some adventure.) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How many combats does your 5e group typically have between long rests, if you have at least one?
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