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How many core classes can we expected in 4th ed?
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<blockquote data-quote="Zaruthustran" data-source="post: 2917613" data-attributes="member: 1457"><p>Well, keep in mind that Wizards is a grown-up company now, and the design philosophy will be driven as much by "what design will make us the most money" as by "what design is best".</p><p></p><p>I can see a classless, "abilities ala carte" system being a good choice for experienced players but it seems that it'd be too complex for new gamers. Making the game more accessible to new gamers has got to be a high priority for Wizards, so if anything I think we'll see the game made more simple and streamlined.</p><p></p><p>So for me, that means classes. How many classes in the PHB 4? I'm thinking we'll see fewer than the number that were in PHB 3.5. Maybe even just Fighter, Healer (not cleric), Sorcerer, Scout (not rogue). This would be a more streamined PHB, with expansion books covering hybrid classes, new spells, new feats, new equipment, etc. Something that would retail for $19.99.</p><p></p><p>The other way to go, maybe even at launch, would be a super-thick premium book with tons of options right off the bat. It'd go for $70-$100. The paradigm is sort of like what's happening with video game consoles: one can buy a cheap base system or a loaded premium system.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 2917613, member: 1457"] Well, keep in mind that Wizards is a grown-up company now, and the design philosophy will be driven as much by "what design will make us the most money" as by "what design is best". I can see a classless, "abilities ala carte" system being a good choice for experienced players but it seems that it'd be too complex for new gamers. Making the game more accessible to new gamers has got to be a high priority for Wizards, so if anything I think we'll see the game made more simple and streamlined. So for me, that means classes. How many classes in the PHB 4? I'm thinking we'll see fewer than the number that were in PHB 3.5. Maybe even just Fighter, Healer (not cleric), Sorcerer, Scout (not rogue). This would be a more streamined PHB, with expansion books covering hybrid classes, new spells, new feats, new equipment, etc. Something that would retail for $19.99. The other way to go, maybe even at launch, would be a super-thick premium book with tons of options right off the bat. It'd go for $70-$100. The paradigm is sort of like what's happening with video game consoles: one can buy a cheap base system or a loaded premium system. [/QUOTE]
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