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How many core classes can we expected in 4th ed?
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<blockquote data-quote="SteveC" data-source="post: 2919866" data-attributes="member: 9053"><p>Cam,</p><p>Couldn't agree more. I'd say we'll end up with a set of "core" classes and then have everything branch off of that.</p><p></p><p>The idea would be to take a class like "fighter" and then give you options like "squire," "knight," "archer" and so on. Each of them would use the same basic mechanics but have different sets of options for character development. You might be a 7th level fighter, and have split those levels into, say squire (3) and fighter (4). All of you big primary stats, say BAB, Hit Dice, and Saves would be based on being a 7th level fighter, but your class abilities would come from three levels of squire and four of knight. I think this would be a good mix between classes and templates, and give plenty of room to expand with splats.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 2919866, member: 9053"] Cam, Couldn't agree more. I'd say we'll end up with a set of "core" classes and then have everything branch off of that. The idea would be to take a class like "fighter" and then give you options like "squire," "knight," "archer" and so on. Each of them would use the same basic mechanics but have different sets of options for character development. You might be a 7th level fighter, and have split those levels into, say squire (3) and fighter (4). All of you big primary stats, say BAB, Hit Dice, and Saves would be based on being a 7th level fighter, but your class abilities would come from three levels of squire and four of knight. I think this would be a good mix between classes and templates, and give plenty of room to expand with splats. --Steve [/QUOTE]
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How many core classes can we expected in 4th ed?
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