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How many core classes can we expected in 4th ed?
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<blockquote data-quote="Frostmarrow" data-source="post: 2922484" data-attributes="member: 1122"><p>First of all I think the class count will be pretty high. All game companies loves to print stuff like "twelve classes", "sixty feats", "eight races", and stuff like that on the cover of books. Therefore we won't see three core classes with prestige add-ons.</p><p></p><p>On the other hand I guess they will still try to make a system with three-four core classes and prestige add-ons. However the add-ons won't just be prestige classes - they will make room for paragons, monster levels, and outsiders.</p><p></p><p>So maybe we'll see the X-level come along? By X-level I mean a dark seemingly unchartered level that comes after level 1 but before level 2. In the PHB we won't notice the X-level but it will all become clear when the class books arrive.</p><p></p><p>You see; the X-level will just be a part of the fighter's 1st level. But once you try your hand at creating a drow elf fighter the X-level package becomes lost to you to make room for the unique abilities of a dark, magical and evil race such as the drow. What the X-level package will be I have no idea - and we won't know until the class books appear.</p><p></p><p>By the same token it will be easy to create cavaliers or ninjas to add to the game. They will just be a fighter minus X plus riding and rogue minus X plus ninja arts.</p><p></p><p>I think it's safe to say the X-level will be quite powerful to make room for all the neat stuff that is today represented by ECL-races, paragons, prestige classes, extra core classes, and so on. The X-level will atleast be worth a feat and a skillpoint but maybe will include other bonuses as well such as increased carrying capacity and improved ability for natural healing. (That is: stuff adventurers need but NPC's can live without.)</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 2922484, member: 1122"] First of all I think the class count will be pretty high. All game companies loves to print stuff like "twelve classes", "sixty feats", "eight races", and stuff like that on the cover of books. Therefore we won't see three core classes with prestige add-ons. On the other hand I guess they will still try to make a system with three-four core classes and prestige add-ons. However the add-ons won't just be prestige classes - they will make room for paragons, monster levels, and outsiders. So maybe we'll see the X-level come along? By X-level I mean a dark seemingly unchartered level that comes after level 1 but before level 2. In the PHB we won't notice the X-level but it will all become clear when the class books arrive. You see; the X-level will just be a part of the fighter's 1st level. But once you try your hand at creating a drow elf fighter the X-level package becomes lost to you to make room for the unique abilities of a dark, magical and evil race such as the drow. What the X-level package will be I have no idea - and we won't know until the class books appear. By the same token it will be easy to create cavaliers or ninjas to add to the game. They will just be a fighter minus X plus riding and rogue minus X plus ninja arts. I think it's safe to say the X-level will be quite powerful to make room for all the neat stuff that is today represented by ECL-races, paragons, prestige classes, extra core classes, and so on. The X-level will atleast be worth a feat and a skillpoint but maybe will include other bonuses as well such as increased carrying capacity and improved ability for natural healing. (That is: stuff adventurers need but NPC's can live without.) [/QUOTE]
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