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How many D&D versions have there been?
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<blockquote data-quote="wingsandsword" data-source="post: 2233051" data-attributes="member: 14159"><p>That's probably why a large chunk of why some people don't see them as versions of D&D. Not everybody grew up with the old D&D box sets or OD&D. I, and most of the gamers I know, started on 2nd Edition w/ Skills & Powers (if not 3.0), and 3rd edition was a logical progression from that, not distancing itself from the past. Yes 3e was a big jump, but so was AD&D coming out and compared to OD&D, yet Diaglo is really the only voice you hear saying that AD&D 1e isn't D&D. If you look at OD&D or 1e AD&D then look at 3e, it may look like a huge non-sequitur, but the design lineage is very clear. Big steps, but each step at a time makes sense.</p><p></p><p>OD&D</p><p>AD&D 1e</p><p>Basic D&D (Parallel development)</p><p>1e Unearthed Arcana (Development onto 1e)</p><p>AD&D 2e</p><p>Rules Cyclopedia (final incarnation of Basic D&D)</p><p>Player's Option (Skills & Powers/Combat & Tactics/Spells & Magic) (Develoment onto 2e)</p><p>Alternity (Parallel development, attempt to make a D&D derived universal game, a lot of d20 proto-development here).</p><p>D&D 3e.</p><p>d20 Modern (Parallel development, much like Alternity, I expect things first created in d20 Modern, like Action Points to go core in 4e)</p><p>D&D 3.5e (development onto 3e)</p><p></p><p>Skills & Powers and Alternity were the missing links in evolution here (I'm not going to call Alternity an edition of D&D, but from a game design perspective it's fingerprints are clear).</p><p></p><p>To somebody who didn't grow up with the older versions of D&D, C&C looks like D&D with all the flexibility and useful parts stripped out and turn it into something less versatile and less functional, and less useful than any almost other RPG on the market, and is quite unrelated to what D&D is nowadays.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2233051, member: 14159"] That's probably why a large chunk of why some people don't see them as versions of D&D. Not everybody grew up with the old D&D box sets or OD&D. I, and most of the gamers I know, started on 2nd Edition w/ Skills & Powers (if not 3.0), and 3rd edition was a logical progression from that, not distancing itself from the past. Yes 3e was a big jump, but so was AD&D coming out and compared to OD&D, yet Diaglo is really the only voice you hear saying that AD&D 1e isn't D&D. If you look at OD&D or 1e AD&D then look at 3e, it may look like a huge non-sequitur, but the design lineage is very clear. Big steps, but each step at a time makes sense. OD&D AD&D 1e Basic D&D (Parallel development) 1e Unearthed Arcana (Development onto 1e) AD&D 2e Rules Cyclopedia (final incarnation of Basic D&D) Player's Option (Skills & Powers/Combat & Tactics/Spells & Magic) (Develoment onto 2e) Alternity (Parallel development, attempt to make a D&D derived universal game, a lot of d20 proto-development here). D&D 3e. d20 Modern (Parallel development, much like Alternity, I expect things first created in d20 Modern, like Action Points to go core in 4e) D&D 3.5e (development onto 3e) Skills & Powers and Alternity were the missing links in evolution here (I'm not going to call Alternity an edition of D&D, but from a game design perspective it's fingerprints are clear). To somebody who didn't grow up with the older versions of D&D, C&C looks like D&D with all the flexibility and useful parts stripped out and turn it into something less versatile and less functional, and less useful than any almost other RPG on the market, and is quite unrelated to what D&D is nowadays. [/QUOTE]
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