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How many different ways are there to be hurt?
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<blockquote data-quote="Jack7" data-source="post: 5731572" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Some of these will be variations on some of the items already listed. But I'll try an approach from a different categorical perspective.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Injuries and Wounding</strong></span></p><p> </p><p> <span style="font-family: 'Verdana'"><em>Organs</em></span></p><p> <span style="font-family: 'Verdana'"><em>Skeletal</em></span></p><p> <span style="font-family: 'Verdana'"><em>Systemic -</em> for example, attacks upon the digestive system</span></p><p> <span style="font-family: 'Verdana'"><em>Biological Processes -</em> such as respiration, or circulation</span></p><p> <span style="font-family: 'Verdana'"><em>Chronic Wounding </em>so severe it leaves long term incapacity, or repeated wounding to the same area or system that leads to incapacity or diminished function or organ destruction, like kidney failure. Being "punch drunk" is also a form of chronic injury or wounding that can really hurt a guy, or even make him incapacitated.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Biological Attacks</strong></span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Chemical Attacks</strong></span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Toxins and Neurotoxins </strong>- these can be inflicted by inanimate sources, be magically created, or by insects, arachnids, animals, disease organisms</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Infection</strong> - acute (<em>severe</em>) and chronic (untreated or unknown until system or organ collapse occurs)</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Cellular Attacks</strong> - necrosis has already been mentioned, but this could also be cellular mutation or disrupted cellular functioning as well</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Diseases</strong> (<em>be these natural, biologically targeted, or magically caused or created</em>) that are quickly incapacitating and potentially lethal - Ebola for instance, or a lycanthropy that might inflict severe acute side-effects damaging to organs or skeletal structure, as well as producing neurologically damaging or disorienting effects</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Diseases</strong> (be these natural, biologically targeted, or magically caused or created) that incapacitate over the long run - including neurological diseases</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Exposure -</strong> I know from personal experience it doesn't take long to potentially lose fingers or toes to severe frostbite. And recovery from severe exposure takes a long time. It's rough.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Shock</strong> - both acute and chronic</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Psychological</strong> (or what in game terms might be considered psychic attacks or injuries)</span></p><p> </p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">In my setting evil Sorcerers and others often inflict diseases upon others that take immediate effect. Such as inflicting Diabetic shock, heatstroke, frostbite, pneumonia (hard to breathe, no energy at all), severe stomach virus, incapacitating migraine headaches, paralysis, triggering heart attacks, magically injecting spider or snake poisons directly into the bloodstream or organs of those they target.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Personally I've never understood why evil Magicians and others, especially evil Clerics don't do this kind of thing far more often. The effects are devastating both upon individual characters and parties when attacks like that are successful. And often such attacks cause chronic problems, like inducing secondary infections or organ failure.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Attacks such as that, say magically inflicted Cancer or Rabies (although those modern medical terms are not sued, the spells mimic those effects) also lead to great adventures or even campaigns in such of Cures (natural or magical or miraculous).</span></p><p> </p><p> <span style="font-family: 'Verdana'">Same can be said for severe and incapacitating Injuries and Wounds. Great adventures can spring up seeking Cures and Healing (natural or magical/miraculous).</span></p><p> </p><p> <span style="font-family: 'Verdana'">Then you've got a whole set of side-adventures in which characters can go in search of artifacts, or items, or relics that prevent or greatly mitigate such <em><strong>Malease</strong></em> (my term) attacks. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Some of the most valuable items, devices, artifacts, and relics in my Setting either Cure, Prevent, or Mitigate Disease and/or Injury. Because evil magicians and clerics are more than willing to make biological and chemical attacks on others.</span></p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Jack7, post: 5731572, member: 54707"] [FONT=Verdana]Some of these will be variations on some of the items already listed. But I'll try an approach from a different categorical perspective.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Injuries and Wounding[/B][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][I]Organs[/I][/FONT] [FONT=Verdana][I]Skeletal[/I][/FONT] [FONT=Verdana][I]Systemic -[/I] for example, attacks upon the digestive system[/FONT] [FONT=Verdana][I]Biological Processes -[/I] such as respiration, or circulation[/FONT] [FONT=Verdana][I]Chronic Wounding [/I]so severe it leaves long term incapacity, or repeated wounding to the same area or system that leads to incapacity or diminished function or organ destruction, like kidney failure. Being "punch drunk" is also a form of chronic injury or wounding that can really hurt a guy, or even make him incapacitated.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Biological Attacks[/B][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Chemical Attacks[/B][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Toxins and Neurotoxins [/B]- these can be inflicted by inanimate sources, be magically created, or by insects, arachnids, animals, disease organisms[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Infection[/B] - acute ([I]severe[/I]) and chronic (untreated or unknown until system or organ collapse occurs)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Cellular Attacks[/B] - necrosis has already been mentioned, but this could also be cellular mutation or disrupted cellular functioning as well[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Diseases[/B] ([I]be these natural, biologically targeted, or magically caused or created[/I]) that are quickly incapacitating and potentially lethal - Ebola for instance, or a lycanthropy that might inflict severe acute side-effects damaging to organs or skeletal structure, as well as producing neurologically damaging or disorienting effects[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Diseases[/B] (be these natural, biologically targeted, or magically caused or created) that incapacitate over the long run - including neurological diseases[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Exposure -[/B] I know from personal experience it doesn't take long to potentially lose fingers or toes to severe frostbite. And recovery from severe exposure takes a long time. It's rough.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Shock[/B] - both acute and chronic[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Psychological[/B] (or what in game terms might be considered psychic attacks or injuries)[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]In my setting evil Sorcerers and others often inflict diseases upon others that take immediate effect. Such as inflicting Diabetic shock, heatstroke, frostbite, pneumonia (hard to breathe, no energy at all), severe stomach virus, incapacitating migraine headaches, paralysis, triggering heart attacks, magically injecting spider or snake poisons directly into the bloodstream or organs of those they target.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Personally I've never understood why evil Magicians and others, especially evil Clerics don't do this kind of thing far more often. The effects are devastating both upon individual characters and parties when attacks like that are successful. And often such attacks cause chronic problems, like inducing secondary infections or organ failure.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Attacks such as that, say magically inflicted Cancer or Rabies (although those modern medical terms are not sued, the spells mimic those effects) also lead to great adventures or even campaigns in such of Cures (natural or magical or miraculous).[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Same can be said for severe and incapacitating Injuries and Wounds. Great adventures can spring up seeking Cures and Healing (natural or magical/miraculous).[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Then you've got a whole set of side-adventures in which characters can go in search of artifacts, or items, or relics that prevent or greatly mitigate such [I][B]Malease[/B][/I] (my term) attacks. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Some of the most valuable items, devices, artifacts, and relics in my Setting either Cure, Prevent, or Mitigate Disease and/or Injury. Because evil magicians and clerics are more than willing to make biological and chemical attacks on others.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [/QUOTE]
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