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How many different ways are there to be hurt?
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<blockquote data-quote="steeldragons" data-source="post: 5732795" data-attributes="member: 92511"><p>Seems everything has been covered, more or less.</p><p></p><p>Great suggestions.</p><p></p><p>I would, also, voice my concern about not going tooooo "micro-manager" in general...not breaking into too many categories. Cover the major types, but there will always be times when the DM is left with making a call as to the most relevant damage type.</p><p></p><p>Several types of attacks might call for different types of damage. A dagger could be slashing or piercing (stabbing) depending on how it is used. A bite/teeth attack would be slashing (ripping away flesh) or piercing (clamping on and chewing or bloodsucking, for example). These "flavor" kinds of details require some lea-way for the DM to decide. </p><p></p><p>I'd go with something like this:</p><p>Slashing</p><p>Piercing/Stabbing</p><p>Bludgeoning</p><p></p><p>Concussive/Force: damage is partially from a bludgeoning physical or energy attack as well as the "slam"/landing with the secondary possible effects of daze/stun/"knocked unconscious"/what have you. This could be getting walloped by a hill giant, charged into a wall by a minotaur, thrown by telekinetics, blasted with a Ring of the Ram, falling of a cliff, sonic/thunder effects, etc.</p><p></p><p>Energy: this could be a combo of the Radiant/Necrotic energies and non-elementally specific magical effects with the understanding that creatures of like alignment (good for radiant, evil for necrotic) would take less or possibly no damage from energy matching their alignment. Necromantic and "Shadow-based" magic, energy/level drain effects, various ability drain effects, as well as "radiant energy attacks" from angels, positive energy creatures, clerical bolts of divine energy and all of that sort of thing would fall under this.</p><p></p><p>Elemental damage: a sub-set of "Energy" really, but specifically natural or magical fire, heat/cold, ice, electricity. "Wind" damage would not fall in this category: i.e. air elemental attack, dragon wing buffeting, etc.. the damage would be dealt from the Concussive force, not the Element of Air. This would also cover damage from Exposure, as noted above.</p><p></p><p>"Mental"/Psychic damage: mind flayer attacks, psionic/telepathic mind blasts, fear and confusion effects, the "phantasmal killer" spell. Arguably, psionic energy attacks could, conceivably be included in the "Energy" category...but I like/think with the other types of Mental attacks available, psionics (or at least telepathy) fit in here nicely.</p><p></p><p>Substance Damage: natural or magical toxins, poisons, acids. Diseases/Infections (the substance being viruses and/or bacterium) could conceivably be included with this type of damage.</p><p></p><p>8 types of damage....yeah, I'd say that's enough to cover most of the bsaes.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5732795, member: 92511"] Seems everything has been covered, more or less. Great suggestions. I would, also, voice my concern about not going tooooo "micro-manager" in general...not breaking into too many categories. Cover the major types, but there will always be times when the DM is left with making a call as to the most relevant damage type. Several types of attacks might call for different types of damage. A dagger could be slashing or piercing (stabbing) depending on how it is used. A bite/teeth attack would be slashing (ripping away flesh) or piercing (clamping on and chewing or bloodsucking, for example). These "flavor" kinds of details require some lea-way for the DM to decide. I'd go with something like this: Slashing Piercing/Stabbing Bludgeoning Concussive/Force: damage is partially from a bludgeoning physical or energy attack as well as the "slam"/landing with the secondary possible effects of daze/stun/"knocked unconscious"/what have you. This could be getting walloped by a hill giant, charged into a wall by a minotaur, thrown by telekinetics, blasted with a Ring of the Ram, falling of a cliff, sonic/thunder effects, etc. Energy: this could be a combo of the Radiant/Necrotic energies and non-elementally specific magical effects with the understanding that creatures of like alignment (good for radiant, evil for necrotic) would take less or possibly no damage from energy matching their alignment. Necromantic and "Shadow-based" magic, energy/level drain effects, various ability drain effects, as well as "radiant energy attacks" from angels, positive energy creatures, clerical bolts of divine energy and all of that sort of thing would fall under this. Elemental damage: a sub-set of "Energy" really, but specifically natural or magical fire, heat/cold, ice, electricity. "Wind" damage would not fall in this category: i.e. air elemental attack, dragon wing buffeting, etc.. the damage would be dealt from the Concussive force, not the Element of Air. This would also cover damage from Exposure, as noted above. "Mental"/Psychic damage: mind flayer attacks, psionic/telepathic mind blasts, fear and confusion effects, the "phantasmal killer" spell. Arguably, psionic energy attacks could, conceivably be included in the "Energy" category...but I like/think with the other types of Mental attacks available, psionics (or at least telepathy) fit in here nicely. Substance Damage: natural or magical toxins, poisons, acids. Diseases/Infections (the substance being viruses and/or bacterium) could conceivably be included with this type of damage. 8 types of damage....yeah, I'd say that's enough to cover most of the bsaes. --SD [/QUOTE]
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